Pocket Tactics has called Vampire Crawlers a “brilliantly broken roguelike,” injecting fresh energy into a genre that’s already thriving with hits like Balatro. This game boasts an impressive 98% positive rating from 117,046 Steam reviews.
This “brilliantly broken” description cleverly taps into what roguelike fans crave: builds that spiral out of control, synergies that feel like hidden cheats, and runs that either end in spectacular failure or wildly overpowered victories. According to Pocket Tactics, Vampire Crawlers nails this design philosophy, making it stand out in a crowded market.
The timing is crucial. Roguelikes and auto-battler hybrids have drawn huge audiences over the last two years. Balatro, a poker-themed card roguelike by solo developer LocalThunk, has quickly become one of 2024’s most talked-about indie games since its launch on February 20, 2024, priced at $14.99. With a steady player base of 5,633 concurrent users in 2025, it shows real engagement rather than just a momentary spike.
What keeps players coming back is the mechanical depth. Balatro combines joker synergies, hand multipliers, and deck-building choices in ways that rarely repeat. Reviewers and players often highlight its replay value as the main draw — that “one more run” urge that defines the best games in this genre. Vampire Crawlers seems poised to scratch that same itch, embracing chaotic, build-altering mechanics instead of safe, predictable paths.
Cross-platform accessibility is becoming a key factor in how these games reach their audiences. After its Steam debut, Balatro made its way to mobile and consoles. But as of April 2026, cloud save compatibility between platforms is still an issue for some players. Developers entering this space now face growing pressure to address these infrastructure challenges right from the start.
| Steam Review Score | 98% Positive |
| Total Steam Reviews | 117,046 |
| Current Steam Price | $14.99 |
| Current Concurrent Players | 5,633 |
| Developer Team Size | 1 (LocalThunk) |
Community feedback on Balatro highlights what keeps players hooked. One Steam reviewer said: “excellent game. well designed. great replay value.” Another, embracing the typical roguelike obsession, commented: “Writing this review on the toilet. I’ll beat an orange stake one day.” This refers to the game’s increasing difficulty levels that players tackle for hours. A third user raised a practical issue: “Cloud data does not seem to transfer from phone which is a bummer, but still 10/10 game, one of my all-time favorites, lots of synergies, solid amount of luck, and great art.”
What To Watch
- Vampire Crawlers’ full release and pricing: How the game is priced — especially if it’s under $15 — will affect its competition with established roguelikes on Steam and mobile.
- Cross-platform save progress: Cloud sync between mobile and PC continues to be a hassle across the genre. Developers who fix this will gain a significant retention advantage.
- Sustained player counts post-launch: A strong launch review is just one indicator. Looking at concurrent player numbers after 90 days will help determine if Vampire Crawlers has the depth to keep its audience engaged.
Alex Mercer
Alex Mercer is the Gaming News Editor at Explosion.com with over 8 years of experience covering the gaming industry. He previously wrote for several gaming publications and has attended E3, Gamescom, and The Game Awards as press. Alex specializes in breaking news coverage, studio analysis, and tracking industry trends. When not writing, he's grinding ranked matches in Valorant or exploring the latest RPG releases.



