Mega Crit has decided against including an endless mode in Slay the Spire 2. The studio believes that forcing players to survive indefinitely would limit viable strategies instead of expanding them. This decision comes amid ongoing comparisons between roguelike deckbuilders and Balatro, a game that features an endless-style loop as a key aspect of its appeal.
The core design issue is quite clear. An endless mode rewards builds that can scale forever. This, however, puts strategies with a damage ceiling at a disadvantage. Mega Crit argues that this selection pressure actually reduces the strategic options players can meaningfully explore. Still, the developer did leave the possibility open, sharing with GamesRadar+ that “maybe a modder will think of a way to make it work.”
That’s a significant acknowledgment. The first Slay the Spire has one of the most vibrant modding communities in the genre. The Modding Toolkit on Steam has allowed for hundreds of content additions. So, passing the idea to the community isn’t a dismissal; it’s a recognition that creating a well-designed endless mode needs constraints that the base game’s systems might not currently support.
Balatro’s influence on the genre is hard to overlook. LocalThunk’s poker-themed deckbuilder launched in February 2024 at a price of $14.99. It now boasts a 98% positive rating from nearly 117,000 Steam reviews, making it one of the highest-rated games based on review volume. Its design philosophy, which includes escalating multipliers, synergy hunting, and gameplay that rewards players for pushing further, creates a system where endless modes feel like a natural fit.
Since Slay the Spire 2 is still in early access, Mega Crit can adjust its stance based on community feedback. However, the studio’s reasoning reflects a solid design philosophy rather than a lack of resources. In Slay the Spire, builds succeed by reaching specific thresholds instead of simply outscaling a timer. That difference is crucial when deciding which modes to include.
| Balatro Steam Review Score | 98% positive |
| Total Balatro Steam Reviews | 116,977 |
| Balatro Current Price (Steam) | $14.99 |
| Balatro Current Concurrent Players | 5,845 |
| Balatro Release Date | February 20, 2024 |
Community Pulse
Balatro’s engaging design loop has clearly resonated with players across platforms. One Steam reviewer shared their experience of transitioning from mobile to PC: “At first I played Balatro on my phone for months. After I bought it on Steam I kept playing. During the boring classes or my free times I played Balatro.” This kind of cross-platform appeal shows why Mega Crit is facing questions about endless modes. Balatro has reshaped the meaning of “one more run” in this genre.
What To Watch
- Whether the modding community for Slay the Spire 2 creates an endless mode that addresses the strategic variety concerns Mega Crit mentioned — and if the studio takes notice or incorporates it.
- How Slay the Spire 2’s early access roadmap tackles replayability features beyond the core run structure, especially as it competes with Balatro’s ongoing content updates.
- Balatro’s ongoing player retention rates, which will indicate if endless-adjacent design has become a standard expectation for players in every deckbuilder they try.
Marcus Webb
Marcus Webb covers esports, competitive gaming, and community stories for Explosion.com. A former semi-professional Counter-Strike player, Marcus transitioned to journalism 5 years ago and has since covered major tournaments including The International, League of Legends Worlds, and the Valorant Champions Tour. He brings a player's perspective to competitive gaming coverage and is known for his data-driven analysis of player performance and meta shifts.



