Balatro, LocalThunk’s poker-themed roguelike, has quickly become one of the most successful indie games of 2024. It boasts a 98% positive rating from nearly 117,000 Steam reviews and is priced at $14.99. Now, a new wave of developers is looking to its design philosophy for inspiration. Raccoin is the latest game to tap into that addictive loop structure, applying it to a surprising subject and earning rave reviews for being hard to put down.
Balatro’s success stems from its clever use of a familiar system — poker hands — combined with escalating mathematical chaos. With jokers, multipliers, and hand upgrades, the game generates scoring runs that feel earned rather than random. Raccoin seems to adopt this same core tension: it starts off simple, adds modifiers, and lets players create their own outrageous outcomes. The unique twist here involves everyday coin-collecting, turning a mundane activity into the basis for increasingly absurd combo chains.
The timing couldn’t be better for this type of game. Balatro has maintained over 6,100 concurrent players on Steam well into 2025, more than a year after its February 2024 launch. This shows that the audience for tightly designed, number-go-up roguelikes is here to stay, not just a fleeting trend. Developers observing these retention trends have a clear strategy: find an overlooked hobby or game system, apply Balatro’s escalating modifier logic, and create something streamlined.
LocalThunk developed Balatro as a solo project published through PlayStack, which makes its ongoing success even more impressive. A game made by one person with 98% positive reviews from six figures of feedback is almost unheard of in Steam’s review landscape. For indie studios eyeing Raccoin’s concept, this benchmark sets a tough standard for any title that aims to be “inspired by” Balatro.
The big question is whether Raccoin can match that retention. Balatro succeeded not just because of its mechanics but also its pacing. The way difficulty scales keep sessions feeling winnable until they suddenly don’t is key. While copying the look of the exponential multipliers is easy, replicating the moment-to-moment tension that drives players to try just one more run at midnight is a much tougher design challenge.
| Balatro Steam Review Score | 98% Positive |
| Total Steam Reviews | 116,976 |
| Current Steam Price | $14.99 |
| Current Concurrent Players | 6,118 |
| Balatro Release Date | February 20, 2024 |
The community around Balatro remains fiercely loyal more than a year after its launch. One Steam reviewer mentioned they played it on mobile for months before buying it on Steam, saying: “During the boring classes or my free times I played Balatro.” This kind of review indicates habitual play across different contexts rather than just a one-off session. This behavioral pattern, playing during spare moments on various platforms, is exactly what Green Man Gaming’s coverage of Raccoin suggests the new game is aiming for.
What To Watch
- Raccoin’s Steam review trajectory at launch — early review momentum and ratings will reveal whether the comparison to Balatro holds up mechanically or if it’s just a marketing gimmick.
- Balatro’s ongoing cross-platform expansion — with crossplay functionality confirmed as a 2026 discussion point, LocalThunk’s title continues to expand its audience, raising the bar for the entire subgenre.
- Whether the “mundane hobby” theme becomes a design trend — if Raccoin finds success, expect more studios to explore overlooked activities for roguelike inspiration, following the same path that turned poker and solitaire into hits.
Marcus Webb
Marcus Webb covers esports, competitive gaming, and community stories for Explosion.com. A former semi-professional Counter-Strike player, Marcus transitioned to journalism 5 years ago and has since covered major tournaments including The International, League of Legends Worlds, and the Valorant Champions Tour. He brings a player's perspective to competitive gaming coverage and is known for his data-driven analysis of player performance and meta shifts.



