Alright so Andor’s Trail is a little bit rigid but it’s a rogue-like RPG game! It is always nice to see games of this type regardless of genre. Now for the people out there who are already familiar with these types of titles, keep in mind that you are dealing with some mean touch screen controls here and it can be a little bit annoying. Andor’s Trail sure looks fun at a glance but it is absolutely not for everyone given that there is very little to no character animation. For plenty of people I can tell you off that bat to just turn away from this one and continue your search elsewhere. The code is open-source if you’re savvy and the game itself seemed to be apart of some collaboration that seemed to have turned out pretty well considering.
Andor is the name of your sibling who went out and failed to return home as you find out at the beginning. You might then go around Pokemon-style and start talking to random NPC’s who ramble about pretty much nothing. You might try your hand at some combat which is extremely boring regardless of your interest level. It’s not a Final Fantasy style turn-based feel, it has more of a MUD (Multi-User Dungeon) pace. At the very beginning you don’t exactly go through the motions that are common in role-playing titles. Stuff like customization which is what Andor’s Trail needs much more of. Still though, the overall vibe is there.
The game doesn’t get too buggy just annoying and I’m talking about the controls mostly. The developers went with a minimalistic feel (until your open the stat page) because there isn’t much in the way of the game functions. Nothing except your fingers themselves, even if you go into preferences the d-pad is useless no matte where you put it unfortunately. The graphics hit the standard for the most part, the sprites aren’t so bad either. The in-game world is polish and not completely dead so things move around, slide around, or whatever. If you are at all familiar with Dwarf Fortress then you already know that a lot of these games take time to get used to. User-interface layout isn’t bad either so ultimately you can’t complain once you get used to it all.
At the very least the game should have included much more object interaction and unfortunately it does start to show. Andor’s Trail has dome solid written quests but like most RPG titles the whole “do this, do that” thing gets tiring and once you hit that point this game kind of sucks. It might happen quickly, it might creep slowly but it is inevitable. But the game is free of course which gives them room to breathe here. It lacks in the replay value because of the focused plot but there have been many great games that headed in this direction and proved to succeed. So overall it’s solid honestly, plus good games are a dime in a dozen in the Android market.