On Thursday 13th September  Ubisoft announced that they would launch a world-class, high performance capture studio in Toronto, Canada.  The state of the art  facility will be able to allow creative directors get high quality feedback from the actors, thus providing a higher quality game. Bringing together various talents from both the gaming and the film making industries, the capture studio enables the workers in Toronto to creator significantly deeper characters, and having such a high range of motion capture they can make the experiences more personal. It also gives the actor a much greater impact on the final product, allowing them to put their own touches onto the characters, giving them much more life.

 

We are extremely proud to unveil a performance capture studio in Toronto after just two years of operation in the city,” said Yannis Mallat, CEO, Ubisoft Toronto and Montreal. “This is about more than just the creation of a cutting-edge facility – it’s about Ubisoft transforming our approach to storytelling with a focus on acting talent and the delivery of the highest-quality performance output for our cinematics and animation teams.  The studio also is a testament to our confidence in the talent in Ontario to deliver some of the best performance capture in the industry for games.

 

The capture studio itself is massive, measuring in at 2000 square foot. This will allow them to capture a great deal of characters on screen all at once, meaning that they can act out real time scenes like battles instead of having to individually animate a single set of warriors. This is also the studio being put to use for the creation of Splinter Cell: Blacklist, and if anyone has seen the footage  they will know that Sam is now more life like than ever, even if he is missing Michael Ironsides voice.

Ubisoft has also said that they will continue to dedicate time and resources  to working with outside of their own offices so that they can help in the development of newer, more advanced technology, so that they can take what they know, define and then refine the process of using virtual production, so that they can reach new peaks of excellence.