Sony Studio Liverpool, originally known as Psygnosis was closed down after an enormous 28 years of business.
Psygnosis became one of the largest publishers in the UK games industry, publishing many classics such as the popular puzzle game, Lemmings.
It also helped external developers create visually inspiring games to help make their titles stand out amongst the crowd.
By 1993 the company was picked up by Sony, and developed key PlayStation franchises such as Wipeout, and the Formula One series.
The well-known name of Psygnosis became the SCE Studio Liverpool in 1999.
The Studio has developed games for every single PlayStation system released.
Not so long ago in 2005, the Studio was named Best Handheld Developer at the Develop Awards.
However Sony has had to close the doors to this long standing Studio, as they have done to other studios throughout the year.
This is a statement made by Sony about the closure:
“As part of SCE Worldwide Studios, we do regular reviews to ensure that the resources we have can create and produce high quality, innovative and commercially viable projects in an increasingly competitive market place. As part of this process, we have reviewed and assessed all current and planned projects for the short and medium term and have decided to make some changes to our European Studios.
It has been decided that Liverpool Studio should be closed. Liverpool Studio has been an important part of SCE Worldwide Studios since the outset of PlayStation, and have contributed greatly to PlayStation over the years. Everyone connected with Liverpool Studio, past and present, can be very proud of their achievements.
However, it was felt that by focusing our investment plans on other Studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers.
Our Liverpool Facility will continue to operate, housing a number of other vital WWS!E and SCEE Departments.
This should not take anything away from the great work WWS are doing and the incredible games and services that we have made, and continue to make, both for this coming year and further in the future.”