Capcom has always been known for their quirky inclusions to their most popular titles. Whether you look at Resident Evil 2’s “Hunk mode”, “Tofu mode”, or the more recent Mercenaries of Resident Evil 4 and 5, there’s no denying that the developer aims to extend the pleasure gamer’s receive from playing their games as long as possible. So, it should go without saying that Resident Evil 6 would be no different, which is why Capcom came forth earlier this week with the announcement of a previously unknown fourth campaign and a twist to online multiplayer.
When it was announced that Resident Evil 6 would have three separate campaigns following three different characters, fans were ecstatic. So imagine the reaction when Capcom decided to throw the curveball of the inclusion of a fourth campaign that becomes available after the initial three are completed. In this fourth playthrough, gamer’s will take control of the mysterious Ada Wong, a character whose motives are never laid out on the table completely. The missions Ada will go through will not just be a rehash of the main story of Resident Evil 6, but will rather follow Ada on a story all her own that plays parallel of the events of the main plot. Though details of what Ada’s mission is are scarce, there’s no doubt as to the increased anticipation for this game that comes with this news. It may also help that Capcom decided to lay another bomb on the gaming world regarding the game’s online multiplayer – Agent Hunt Mode.
While Slant Six Games failed to let player’s control the zombified versions of themselves during Resident Evil: Operation Raccoon City, Capcom is well aware of the drive that this minor inclusion could have. Hence, Agent Hunt. In Agent Hunt, which is of course available after the completion of the main game, players will take control of either a zombie, J’Varo, or other monstrosity from the main campaign to try and put a halt to another player’s good time. How Agent Hunt plays out seems pretty standard. When a game is started, the player in charge (one of the “Agents”) will have the option of turning on Agent Hunt mode. If turned off, they will play the game as normal. When turned on, though, they invite “hunters” into their game. Hunters are player-controlled enemies that, much like the computer-controlled creatures, can kill the agents, causing game to end just as if the computer had killed them. If the hunter is killed, they will respawn as different enemy type that fits that area’s scenario. Regarding where these sessions can take place, the selection of stages will be limited to those that best fit the rules of Agent Hunt Mode.
Though there’s still plenty that could go wrong with Resident Evil 6, there’s no doubt that Capcom’s announcement today is a rather exciting one. To delve deeper into the psyche and storyline of Resident Evil’s most mysterious character is a much welcomed addition for all series’ fanatics while the mayhem that comes from “crashing” another player’s game is an exciting concept for all.





