Indie dev goes out on last limb to finish game after five years

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Bringing together physics-based platforming with destructible environments, reactive liquids, an in-game level editor and a feud between Meats and Cheeses and Fruits and Vegetables isn’t easy. For the independent developers at Last Limb, it’s been a five year process.  Brothers Damon and Anatole Branch have turned to Kickstarter with the determination to finally release their game, Organic Panic.

Speaking to Polygon, Damon Branch said the reason the game took so long was because he and his brother have been working on it part-time, pulling late nights and working weekends. Designing the water particles alone took him a year.

“With no physics knowledge, I spent six months doing the first draft, only to be left with about 1,000 water particles — not enough for what I was trying to do,” Damon Branch said. “Then it came to me in the middle of the night — a whole new way to look at it — so I scrapped six months of work and started again. Thinking with all I’d learnt it would only take two months max, I was wrong again. It took another six months. My wife thought I was heading to the mental bin when I excitedly showed her a year’s [worth] of work — water, and 100,000 of them!”

Organic Panic is currently raising funds on Kickstarter. At the time of posting, it has raised $29,000 of its $40,000 goal.