The Elder Scrolls Online New Gameplay Details: Dungeons

New gameplay details have emerged this morning from ZeniMax Online Studios for The Elder Scrolls Online, the first entry of the role-playing game series to feature online gameplay.

In a recent Q&A session, Zenimax was asked about the dungeons of the game: the team answered that there will be a good variety of locations like caves, tombs, dungeons and more. Some of these dungeons can be explored by lone adventurers easily while others are too difficult to be explored without a full party. Players may also choose to improve their stats first before being able to explore these hard dungeons by themselves or gather other adventures and so so without having to train. The team also added that there won’t be any lock-out timers on dungeon so you’ll be able to re-enter them and explore as much as you like.

The Elder Scrolls Online, just like the other games of the series, will be set in the continent of Tamriel and feature a storyline indirectly connected with the other games. The Elder Scrolls Online will take place 1000 years before Skyrim and around 800 years before Morrowind and Oblivion: the Deadric Prince Molag Bal will be the main antagonist of the story as he tries to conquer the continent of Tamriel.

Players will be able to explore most of the continent of Tamriel: some of the regions will be unavailable when the game releases since they’ll be unlocked with upcoming expansions. Players will also be able to join one of the three factions warring for the throne: the Aldmeri Dominion, the Daggerfall Covenant and the Ebonheart Pact.

The Elder Scrolls Online will be released on Pc, Mac, Ps4 and Xbox One sometime during 2014.

Source: VG 247