Watch Dogs, Ubisoft’s next big open-world game, is all about the connectivity of the world we live in through technology. The game places you in the role of Aiden Pearce, a master hacker who uses this fact to his advantage in essentially having control of the city of Chicago. We got to see Pearce’s hacking in action during the live demo that was shown during Sony’s PS4 reveal, but did you happen to notice the multiplayer aspect of the game that was shown off, as well? Kotaku did and in an interview with creative director Jonathan Morin, it was revealed that there was a very brief segment of the recent demo that Morin said featured another player that had jumped into the game.
In the gameplay demo, Kotaku pointed out how there was a moment in which a security camera catching Aiden Pearce make his getaway atop a moving monorail train was being hacked, but not by Pearce himself. You can see the moment during 4:12 in the video below. Morin later stated that the camera was indeed being hacked by a player who had jumped into the game and he said this was all a part of the ‘hyperconnectivity’ of Watch Dogs. “To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don’t expect it. Whether you’re playing single-player or multiplayer, it’s happening”, states Morin.
The theme and tagline of Watch Dogs is that ‘everything is connected’, and with Sony’s plans on making the PS4 a platform in which we are always connected to other players and friends, I’m intrigued to see how Watch Dogs will implement this gameplay element.
Watch Dogs will be a PS4 launch title and will also launch on the Wii U and on current-gen platforms, Xbox 360 and PS3. It is planned for release this holiday.