Wasteland 2 is indisputably one of Kickstarter’s great success stories. The game has raked in nearly $3m on the crowd-funding platform, which is nearly $2m than its original target. As such, the devs over at InXile have plenty of excess money to pour into the project.
One of the areas into which this extra funding is being channelled is a gaming science consultancy called Thwacke, who will employ their science-based academics to ensure that the game’s post-apocalyptic setting has some true-to-life plausibility. In InXile’s words, this will ‘add depth and believability to the wasteland, its people, its creatures and its afflictions.’
Amidst the people employed are entomologists, nuclear engineers, surgeons and geologists, which makes for quite a serious line-up for a crowd-funded game. Thwacke CEO Sebastian Alvarado said that, through this, the team is trying to ‘create moments where the player feels the line blur between reality and fiction.’
Sadly, more intricate details are being kept behind closed doors, but fans can rest assured that inXile are commited to providing the most detailed post-apocalyptic gaming experience possible. inXile’s Brian Fargo said:
We already know that Wasteland 2 will feature Permadeath and an old-school RPG gameplay style, and that it’s likely to be released in October 2013. inXile have often stressed their gratitude to Kickstarter for making this game possible, and with the dedication they’re showing in refining the game, one has to wonder whether crowd-funded games make developers more committed and attuned to their fan communities.The more smart guys we have in room looking at the writing and design is always a good thing and in this case we have a group of very bright people checking our work.





