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  • Features

    None Like Joshua Talks About Bethesda And The Dishonored Rap

    Hello again folks! If you remember, a couple months ago in late September, I was lucky enough to get the chance to talk with the...

    Martin Toney
    by Martin Toney 13 years ago13 years ago
  • Features

    Kickstarter Focus: Bloom

    Bloom is an upcoming isometric RPG (similar to Bastion) that has a lot of promise when it comes to art, plot, and presentation. The preview...

    Sara Swanson
    by Sara Swanson 13 years ago13 years ago
  • Features
    1

    Will This Be SquareEnix’s Last Generation?

    Hisachi Suzuki, Square Enix’s former president, stated in a tweet that Square’s merger with Enix failed and the company had ‘lost its vision for the...

    Sara Swanson
    by Sara Swanson 13 years ago13 years ago
  • Features

    DLC Console Exclusives Hurt Everyone

    It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to...

    Sara Swanson
    by Sara Swanson 13 years ago13 years ago
  • Previews
    1

    Tomb Raider: Reboot or Deboot?

    When the original PlayStation arrived in the mid nineties, it brought GRAPHICS FROM THE THIRD DIMENSION!  Game designers were mostly baffled by this mysterious new...

    Charles Battersby
    by Charles Battersby 13 years ago13 years ago
  • Features
    1

    Kickstarter Focus: Shadowgate

    One of the first point-and-click games to hit the markets and one that shaped the entire genre for decades to come, Shadowgate is finally able...

    Sara Swanson
    by Sara Swanson 13 years ago13 years ago
  • WWE 13
    Features

    Lamentations of an Old Wrestling Gamer in a Modern World

    I’ve been playing WWE ‘13 for the better part of a week now, and while I find the improvements made to the game over the...

    Dave Walsh
    by Dave Walsh 13 years ago13 years ago
  • WWE 13
    Features

    WWE ’13 Quick Thoughts and Impressions

    WWE ‘13 promised a “revolution” for WWE fans and gamers with this year’s iteration in the long-running THQ and Yukes WWE game series, but can...

    Dave Walsh
    by Dave Walsh 13 years ago13 years ago
  • Features
    3

    5 Ways Developers Can Make Their Game Accessible

    When you think of a stereotypical gamer, the first person that pops into your head probably isn’t blind, deaf, or missing any fingers. Even so,...

    Sara Swanson
    by Sara Swanson 13 years ago13 years ago
  • Features
    2

    Why Next Generation Can’t Wait

    With a Wii U that’s only slightly better than current generation consoles (and bogged down by its gimmicks, on top of that), the potential of...

    Sara Swanson
    by Sara Swanson 13 years ago13 years ago

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