Returnal
Housemarque · Sony Interactive Entertainment
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“[quote]"Nothingness had a feeling."[/quote] Returnal's sights, crisp and stark, burst with awe-inspiring unholiness of Barlowe's and Beksinski's worlds. On top, I saw no popping textures or anything immersion-breaking. Somehow it ran fine on my average rig, except for trap rooms with too many lasers”
“[quote]"Nothingness had a feeling."[/quote] Returnal's sights, crisp and stark, burst with awe-inspiring unholiness of Barlowe's and Beksinski's worlds. On top, I saw no popping textures or anything immersion-breaking. Somehow it ran fine on my average rig, except for trap rooms with too many lasers”
“[quote]"Nothingness had a feeling."[/quote] Returnal's sights, crisp and stark, burst with awe-inspiring unholiness of Barlowe's and Beksinski's worlds. On top, I saw no popping textures or anything immersion-breaking. Somehow it ran fine on my average rig, except for trap rooms with too many lasers”
“[quote]"Nothingness had a feeling."[/quote] Returnal's sights, crisp and stark, burst with awe-inspiring unholiness of Barlowe's and Beksinski's worlds. On top, I saw no popping textures or anything immersion-breaking. Somehow it ran fine on my average rig, except for trap rooms with too many lasers”