Robert Zak

I'm a writer aspiring towards an as-yet not fully determined goal. For the time being, I enjoy writing about film, gaming and technology. Having previously worked as Editor of a Mobile Phone News website, I find it relieving to be writing at Explosion about things that I have a genuine child-like passion for. Despite that, expect to see cynicism towards JRPGs, harsh words for gimmicky Kinect and PS Move games, and ridiculing of the recent trend of games that somehow claim to transcend gaming and 'art' (I'm looking at you, Flower).
  • Far Cry 3

    Immersion appears to be a difficult thing to achieve in a first-person shooter for most developers. Either that, or developers just throw in the single-player...

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    Immersion appears to be a difficult thing to achieve in a first-person shooter for most developers. Either that, or developers just throw in the single-player as a side-thought to what is essentially a multiplayer-focused shooter. Ironic, given that the whole idea of this perspective is that you see the world directly through your character’s eyes....
  • Doom Classic Complete Collection

    They say that the classics never die, but this isn’t always the case. I couldn’t honestly say that the lifeless photo-faces in Goldeneye hold up...

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    They say that the classics never die, but this isn’t always the case. I couldn’t honestly say that the lifeless photo-faces in Goldeneye hold up quite like they did back in the N64’s heyday, or that Wolfenstein 3D isn’t just a bit too basic to appeal to my sense of senses which has been conditioned to demand...
  • Amnesia and Outlast: Survival horror is all well and scarier than ever

    It’s barely a month since Resident Evil 6 was released. In the gaming community, it was hoped (somewhat against hope) that the game would resurrect the one-time...

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    It’s barely a month since Resident Evil 6 was released. In the gaming community, it was hoped (somewhat against hope) that the game would resurrect the one-time iconic survival horror series. Purists of the games bemoaned that RE had lost its way after the third game, while many critics believed that the fourth outing struck the perfect cord between...
  • 5 Most Generous Game Developers and Publishers

    Most of us like to moan about how games developers are out there to bleed every penny out of our shallow pockets by peppering us...

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    Most of us like to moan about how games developers are out there to bleed every penny out of our shallow pockets by peppering us with overpriced arbitrary DLC, elitist subscription services to keep us paying for games we already paid good money for, or making us pay for ‘additional’ content that should’ve been in...
  • The Future of Kinect

    In a highly amusing video released yesterday on Kotaku, the various problems plaguing Microsoft’s current Kinect technology got neatly summed up in the Kinect tutorial...

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    In a highly amusing video released yesterday on Kotaku, the various problems plaguing Microsoft’s current Kinect technology got neatly summed up in the Kinect tutorial to the latest game in the Xbox’s ever-worsening RPG saga, Fable: The Journey.  Putting aside the fact that it’s a pretty shoddy game that’s a million miles from the charming fairy-tale RPG...
  • Booth babes; Get rid of ’em

    We all like booth babes at games expos, right? Or do we just say we like them because in this phallocratic society we’re living in that’s what...

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    We all like booth babes at games expos, right? Or do we just say we like them because in this phallocratic society we’re living in that’s what we should say. Of course, for many a sexually-deprived gamer booth babes will be as close as they can get to a beautiful woman in the flesh, but who really...
  • Counter-Strike: Global Operations

    Like many things that come from the beacon of innovation that is Valve software, Counter-Strike was revolutionary for its time. Aside from bringing intense squad-based gameplay to...

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    Like many things that come from the beacon of innovation that is Valve software, Counter-Strike was revolutionary for its time. Aside from bringing intense squad-based gameplay to the masses, the game also spawned international gaming tournaments where you could win  real money. Yes, Counter-Strike has left a huge impact crater on the world, and we owe a hell...
  • Top 3 Indie Games at Eurogamer Expo 2012

    Despite being an utterly awesome event that lets us European gamers get our paws on the games that people in other parts of the world...

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    Despite being an utterly awesome event that lets us European gamers get our paws on the games that people in other parts of the world got to sample months earlier, Eurogamer isn’t generally the place to discover wonderful new games that we haven’t heard of before. One area of the Expo that’s always a mine...
  • God of War Ascension Hands-On

    One of the big issues I had with God of War III is that it dehumanised the already-inhumane Kratos. In earlier games, there was some semblance of...

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    One of the big issues I had with God of War III is that it dehumanised the already-inhumane Kratos. In earlier games, there was some semblance of a motive behind his actions, abhorrent though they were. After the third game, I frankly just came away thinking he was a bit of a dick; worse still, I helped...
  • Prison Architect interview: We talk gangs, rehab, and reward/penalty systems in this deep prison-builder

    I didn’t know much about Prison Architect before going to Eurogamer. The game from Introversion software (the brains behind Darwinia and Uplink) looks charmingly simple,...

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    I didn’t know much about Prison Architect before going to Eurogamer. The game from Introversion software (the brains behind Darwinia and Uplink) looks charmingly simple, with its almost Theme Park-but-better style graphics. However, after the developer sessions with Mark Morris and Chris Delay revealing the game’s intricacy, I was utterly obsessed about find out more....