A fan-made port of Grand Theft Auto IV is now playable on the PlayStation 5, supporting 60 FPS at 4K, according to GameGPU. This project isn’t official, and Rockstar Games hasn’t announced a native PS5 version of the 2008 classic.
The impressive specs tell the story. GTA IV hit the market on April 29, 2008, for PS3 and Xbox 360, with a PC version arriving later that year. The original console versions ran at much lower resolutions and frame rates. So, a claim of 4K/60 FPS on modern hardware represents a big leap from how most players experienced the game.
Details remain sparse. The GameGPU report confirms the port’s existence and its target of 4K/60 FPS. However, it doesn’t explain how players can install it, what hardware or firmware they need, or if it maintains 60 FPS during intense scenes. So, consider the performance figures as the port’s intended capabilities, rather than results from independent testing.
The legal situation is tricky. Fan ports using a publisher’s game code or assets fall into a gray area. Take-Two Interactive, Rockstar’s parent company, is known for protecting its intellectual property. There’s no information yet on whether the company has responded to this fan project.
| Original release date | April 29, 2008 |
| Developer | Rockstar North |
| Claimed resolution on PS5 port | 4K |
| Claimed frame rate on PS5 port | 60 FPS |
| Official native PS5 release | None announced in source reports |
Community Pulse
There aren’t any player reactions in the source material, so we won’t include any quotes. Community feedback will reveal whether the port is stable and how it compares to the official release. Early testers will likely focus on frame pacing, crashes, and how well the port handles the game’s physics.
What To Watch
- Independent performance tests: Keep an eye out for footage that shows if the port maintains 60 FPS in busy city areas and during high-action scenes.
- Rockstar and Take-Two response: A takedown notice or public statement could determine the project’s future.
- Setup requirements: Information on installation and what the port needs from the console will indicate how many PS5 owners can actually run it.
Marcus Webb
Marcus Webb covers esports, competitive gaming, and community stories for Explosion.com. A former semi-professional Counter-Strike player, Marcus transitioned to journalism 5 years ago and has since covered major tournaments including The International, League of Legends Worlds, and the Valorant Champions Tour. He brings a player's perspective to competitive gaming coverage and is known for his data-driven analysis of player performance and meta shifts.


