Dean Hall, the creator of DayZ, believes the gaming industry is “rotting from its core” due to big-company “greed.” He specifically criticized Epic’s Unreal Engine and Unity, according to a Eurogamer report published on October 15, 2026.
Hall also developed Icarus and is involved with Kitten Space Agency. Eurogamer described his comments as a “fiery assault” on some of the largest game companies. His main argument is clear: “You are only as independent as your tools are.”
This perspective highlights dependency as a critical issue, not just business practices. A studio using a commercial engine must rely on another company’s pricing, licensing terms, and roadmap. Hall emphasizes the need for developers to have alternatives they can control. “This is how we fight back,” he stated.
Hall’s background with DayZ adds weight to his comments. He created the survival game’s original mod, and the standalone version launched in early access on December 16, 2013, under Bohemia Interactive. Although he left the project years ago, he has since established his own studio and developed new projects.
DayZ illustrates how a long-running game can persist without critical acclaim. It holds a Metacritic score of 44, yet 74% of its 212,069 Steam reviews are positive. The game is priced at $49.99 on Steam, and around 37,432 players were online during our last data check.
Player counts have varied recently. A Shacknews headline from October 13 reported DayZ had 18,567 players while the outlet streamed a playtest of the Badlands content. The difference between that number and today’s count suggests a significant change, although the two figures might measure different aspects.
| Release date | December 16, 2013 |
| Metacritic score | 44 |
| Steam reviews | 74% positive (212,069 reviews) |
| Current Steam players | 37,432 |
| Steam price | $49.99 |
Community Pulse
The overall community sentiment around DayZ appears mostly positive, based on 10 tracked signals. While the Steam reviews often repeat similar themes, one stands out, capturing the game’s appeal. A positive reviewer mentioned: “I like losing everything and then getting it again and then losing and so goes on the cycle.” This desire for challenging, player-driven survival has kept the game relevant for over a decade.
What To Watch
- Responses from Epic and Unity. Neither company’s reaction was included in the material we reviewed. A public response would indicate how seriously the industry takes Hall’s criticism.
- Hall’s own tooling and projects. His critique of engine dependency highlights Icarus and Kitten Space Agency as examples supporting his independence argument.
- DayZ’s Badlands rollout. The October playtest and the September 16 patch will reveal if the game can maintain its player base despite recent fluctuations.
Alex Mercer
Alex Mercer is the Gaming News Editor at Explosion.com with over 8 years of experience covering the gaming industry. He previously wrote for several gaming publications and has attended E3, Gamescom, and The Game Awards as press. Alex specializes in breaking news coverage, studio analysis, and tracking industry trends. When not writing, he's grinding ranked matches in Valorant or exploring the latest RPG releases.



