As fans eagerly await The Elder Scrolls 6, which is still years away, they’re looking to an unexpected source for hints about the game’s Hammerfell setting: Starfield. Community researchers are diving into Bethesda’s 2023 space RPG to speculate on what the desert-filled homeland of the Redguards might look like when ES6 finally arrives.
The approach is simple, though it involves some guesswork. Bethesda tends to reuse and refine engine assets, design philosophies, and environmental storytelling across its games. Since Starfield operates on the same Creation Engine 2 that will drive ES6, fans are viewing its dry landscapes, sandstone buildings, and expansive terrain generation as a rough preview of Hammerfell’s geography. Game Rant was the first to cover this community mapping initiative, which has gained steam on Reddit and various fan forums.
This Hammerfell theory isn’t new. A brief teaser from Bethesda in 2018 displayed a rocky, sun-drenched coastline closely matching the established lore of the province. That area includes the Alik’r Desert, Iliac Bay, and the Dragontail Mountains. More recently, a fan-made map circulated online, suggesting two distinct regions to explore. This adds to the belief that ES6 might cover both Hammerfell and parts of High Rock, much like how Daggerfall tackled the Iliac Bay region back in 1996.
This community activity has a context. Starfield has faced its own challenges. The game holds a 56% positive rating on Steam from 118,135 reviews, which starkly contrasts with its initial 88 Metacritic score. This gap indicates that initial reviewer enthusiasm didn’t lead to lasting player satisfaction. Currently, around 3,700 players are active on Steam, and many of those still engaged are shifting their focus from Starfield to ES6 anticipation. Although the Free Lanes update in mid-2026 made some improvements, it hasn’t changed the overall trend.
Bethesda hasn’t shared much concrete information about ES6 since that 2018 logo teaser. PC Gamer’s ongoing summary of confirmed details for ES6 remains sparse. There’s still no release window, no confirmed setting beyond the fan consensus around Hammerfell, and no gameplay footage. Todd Howard mentioned the game is in its early design stages. Industry analysts believe this points to a potential release between 2026 and 2028 at the earliest, possibly later due to Bethesda’s commitments after Starfield and the current PS5 port cycle.
| Starfield Metacritic Score | 88 |
| Steam Positive Reviews | 56% (118,135 total) |
| Current Steam Concurrent Players | ~3,710 |
| Starfield Current Price (Steam) | $49.99 |
| Years Since ES6 Teaser | 7 (announced 2018) |
Sentiment around Starfield isn’t helping this speculation effort. One Steam reviewer summed up a common frustration with recent reviews: “I can’t tell you why, but playing this game feels more like something I must do to not feel like I wasted my money. It’s not working.” This feeling—often called sunk-cost engagement—might explain why some players are channeling their energy into ES6 speculation instead of spending more time in Starfield’s procedurally generated star systems.
What To Watch
- Bethesda’s next ES6 communication: An official update, even just an engine tech showcase, could either support or challenge the Starfield-as-preview theory. Keep an eye out for Xbox Developer Direct presentations and BGS blog posts.
- Starfield’s PS5 performance data: The game launched on PS5 in July 2026 after being an Xbox exclusive for two years. If player counts and player sentiment on PS5 differ significantly from Steam’s, it could affect how Bethesda markets Creation Engine 2 for ES6.
- Fan cartography projects: Community-created Hammerfell maps using Starfield assets are becoming more sophisticated. If any of these gain traction with Bethesda developers responding publicly, that’s definitely worth monitoring.
Alex Mercer
Alex Mercer is the Gaming News Editor at Explosion.com with over 8 years of experience covering the gaming industry. He previously wrote for several gaming publications and has attended E3, Gamescom, and The Game Awards as press. Alex specializes in breaking news coverage, studio analysis, and tracking industry trends. When not writing, he's grinding ranked matches in Valorant or exploring the latest RPG releases.



