Diablo 4 players are voicing their concerns about the War Plans progression system introduced in the Lord of Hatred expansion. Many fans believe this feature should be account-wide instead of tied to individual characters. This complaint has gained momentum on Reddit and in Steam reviews. Players argue that grinding through the same endgame content on multiple characters creates unnecessary frustration rather than offering meaningful replayability.
War Plans serve as an endgame advancement track in Lord of Hatred. Players need to complete specific objectives to unlock rewards and progression milestones. The main issue is that progress doesn’t transfer between characters. So, players who like to run multiple builds — a common practice in action RPGs — must start the progression loop from scratch every time. In a game that promotes build diversity, this design choice has sparked strong criticism from the community.
According to Game Rant’s coverage of the community pushback, players want a quality-of-life update that aligns with how other endgame systems in the genre manage alt-character progression. Games like Path of Exile have established account-wide stash tabs and shared resources as standard. Now, Diablo 4’s players seem to expect the same for War Plans.
The timing is crucial. Diablo 4 boasts a 90 on Metacritic from its 2023 launch, but its Steam rating sits at 68% positive across 23,364 reviews. This gap reveals ongoing tension regarding Blizzard’s live-service decisions. The Lord of Hatred expansion introduced the new Paladin class along with the War Plans system. While players generally appreciate the class, the progression structure threatens to overshadow that positive reception.
As of publication, Blizzard hasn’t publicly responded to the feedback about War Plans. The studio often iterates on endgame systems — for instance, Season 4’s loot rework in 2024 came after sustained community pressure. So, while a QoL adjustment seems possible, it’s not guaranteed. With 30,069 players currently active on Steam, the game enjoys a solid live population. This gives Blizzard both the audience and the motivation to make changes.
| Metacritic Score | 90 |
| Steam Reviews | 68% positive (23,364 reviews) |
| Current Steam Players | 30,069 |
| Current Price (Steam) | $29.99 |
| Release Date | June 6, 2023 |
Sentiments around the base game have soured, with monetization becoming a hot topic. One Steam reviewer bluntly stated: “Why are they locking skills behind a paywall… Blizzard is a disgustingly greedy corporation.” This frustration, aimed at skill gating linked to paid expansions, mirrors the War Plans complaint. Both issues stem from players feeling that they’re being denied access to content they’ve already paid for.
What To Watch
- Blizzard’s official response: Keep an eye out for any developer posts or patch notes addressing War Plans progression. A seasonal update is likely the best chance for a QoL change of this nature.
- Steam review trajectory: The 68% positive rating is below the game’s critical consensus. Ongoing endgame complaints without a developer response could drive that number lower, increasing pressure on Blizzard to act.
- Expansion player retention: Watch active player counts over the next 30 days. If Lord of Hatred follows previous seasons’ patterns — a spike at launch followed by a quick drop — the War Plans issue will likely heighten calls for account-wide progression before the next content update.
Sarah Chen
Sarah Chen is the Reviews and Guides Editor at Explosion.com. With a background in game design studies and 6 years of gaming journalism, Sarah brings technical insight to her reviews and creates comprehensive guides that help players get the most out of their games. She has reviewed over 200 titles across PC, PlayStation, Xbox, and Nintendo platforms. Her current obsessions include FromSoftware titles and indie roguelikes.



