The Nintendo Switch 2 version of Indiana Jones and the Great Circle has a rumored file size making the rounds online, giving potential buyers a glimpse at what they can expect in terms of storage for Machine Games’ title, which is set to launch on Nintendo’s new hardware.
Data from Nintendo Life indicates that the Switch 2 listing shows a hefty download requirement. This aligns with what you’d expect when adapting a visually rich, first-person adventure game from PC and Xbox Series X|S to a handheld-hybrid console. Machine Games developed the game using id Tech 7, the same engine behind Doom Eternal, which generally results in large file sizes, even on standard platforms.
The original PC and Xbox version released on December 9, 2024, and received positive reviews. On Steam, it boasts a 90% positive rating from 11,175 reviews, placing it firmly in the “Very Positive” category. The $69.99 price on Steam is in line with current AAA game pricing, so a Switch 2 version will likely carry a similar price tag, given Nintendo’s pricing habits.
As of now, Bethesda Softworks hasn’t announced a release date for the Switch 2 port. Microsoft and Bethesda have selectively brought some Xbox Game Studios titles to Nintendo’s platform—games like Ori and the Blind Forest, Cuphead, and more recently, Hi-Fi Rush. However, a full-scale first-person action-adventure game like this would be one of the more ambitious Switch 2 ports attempted so far. The file size leak, although unverified, hints that the port’s development is more advanced than Bethesda has revealed.
Currently, the PC version has only 166 concurrent players on Steam, which is typical for a single-player narrative game five months after launch. A Switch 2 release could provide the game with a fresh sales opportunity and tap into Nintendo’s massive base of over 150 million Switch owners moving to the new platform.
| Steam Review Score | 90% Positive (11,175 reviews) |
| Current Steam Price | $69.99 |
| PC/Xbox Release Date | December 9, 2024 |
| Current Steam Players | 166 concurrent |
| Developer | Machine Games (id Tech 7 engine) |
Community feedback on the Steam version is mixed among long-time players. One reviewer, who spent considerable time chasing achievements, remarked that “the first couple of hours in the game were satisfying and worth the pursuit” but felt that the experience dwindled afterward. This pattern might be something for new Switch 2 buyers to consider as they approach the title.
What To Watch
- Official confirmation from Bethesda: Typically, a file size appearing in a storefront database hints at a formal announcement coming within weeks rather than months. Keep an eye out for a Nintendo Direct or a Bethesda showcase soon.
- Performance targets on Switch 2: The upgraded hardware in the Switch 2 features a custom Nvidia chip with DLSS support. How Machine Games handles resolution, frame rate, and the game’s complex lighting system will be crucial for the port’s success.
- Pricing strategy: Bethesda must decide whether to charge full price, offer discounts for existing owners on other platforms, or bundle the title with Game Pass integration. Microsoft has been looking into Game Pass on Switch 2 as part of a broader strategy.
Marcus Webb
Marcus Webb covers esports, competitive gaming, and community stories for Explosion.com. A former semi-professional Counter-Strike player, Marcus transitioned to journalism 5 years ago and has since covered major tournaments including The International, League of Legends Worlds, and the Valorant Champions Tour. He brings a player's perspective to competitive gaming coverage and is known for his data-driven analysis of player performance and meta shifts.



