Diablo 4’s game director has acknowledged that the team sees the need for tougher, aspirational endgame content. However, he believes casual activities like fishing also deserve attention in the game’s design. This statement comes as the action-RPG nears its third year post-launch, currently boasting a 90 Metacritic score but only 68% positive reviews on Steam from 22,946 players.
The ongoing tension between hardcore and casual players isn’t new to the franchise. But it’s become more pronounced with Diablo 4’s live-service model, which regularly pushes seasonal updates. Aspirational content—such as ultra-difficult boss fights, prestige progression systems, and gear tiers that require hundreds of hours to obtain—keeps dedicated ARPG players returning. Without this, the endgame loop risks stagnation for the audience that propelled games like Path of Exile and Last Epoch to success.
At the same time, Blizzard is actively working to broaden Diablo 4’s appeal beyond just the min-maxing crowd. Fishing, introduced as a low-stakes side activity, faced predictable backlash from long-time fans upon its release. The director’s defense of this feature shows that Blizzard isn’t viewing these two design approaches as mutually exclusive, even amid community pressure. GamesRadar has the full director comments on how the team aims to balance these aspects.
The numbers highlight this balancing act. Diablo 4 currently has 32,494 concurrent players on Steam. That’s a respectable figure for a three-year-old live-service game priced at $49.99. However, it falls short of the peaks seen after its June 2023 launch and subsequent seasonal surges. Keeping both casual players and endgame grinders engaged is crucial for maintaining these numbers without relying solely on expansion launches to boost player counts.
Excitement is already building for the upcoming expansion. Korn recently broke a four-year studio hiatus to record an original track for the Diablo 4 expansion. This move suggests Blizzard is aiming for broader cultural reach alongside its core audience. The Chronicles of Creation content drop and a new interactive map, which tracks every altar and dungeon in Sanctuary, have also kept the community engaged as the expansion window approaches. The real question remains whether the endgame systems in the expansion will provide the aspirational challenges that the director acknowledges fans are craving.
| Metacritic Score | 90 |
| Steam Review Score | 68% positive |
| Steam Reviews Total | 22,946 |
| Current Steam Players | 32,494 |
| Current Price (Steam) | $49.99 |
Despite the Metacritic score, community sentiment on Steam leans negative. Frustrations don’t mainly stem from the game’s quality. One Steam reviewer shared: “Game is fine, had a lot of fun in co-op. ‘Twas my first diabloid so I didn’t have any previous experience in this genre and found D4 satisfying. The devs however are nasty. Imagine making a DLC.” Many reviews indicate that the issues relate more to pricing and monetization rather than design, which is an important distinction to consider when looking at the aggregate score.
What To Watch
- Expansion endgame reveal: Blizzard needs to showcase real aspirational systems—specific difficulty tiers, unique gear chase mechanics, or prestige progression—before the expansion launches. Vague statements from the director can only hold community goodwill for so long.
- Steam review trajectory: The 68% positive rating is a critical pressure point. Keep an eye on whether the expansion changes that number or if complaints about monetization continue to overshadow gameplay praise.
- Concurrent player response: If post-expansion peak players don’t significantly exceed the current 32,494 floor, it will indicate that neither the promise of aspirational content nor the investment in casual activities is successfully appealing to returning players.
Alex Mercer
Alex Mercer is the Gaming News Editor at Explosion.com with over 8 years of experience covering the gaming industry. He previously wrote for several gaming publications and has attended E3, Gamescom, and The Game Awards as press. Alex specializes in breaking news coverage, studio analysis, and tracking industry trends. When not writing, he's grinding ranked matches in Valorant or exploring the latest RPG releases.



