Assassin’s Creed Shadows has racked up an impressive 334 million hours of playtime and has seen players take down over 4 billion enemies since its launch on March 20, 2025. Ubisoft shared these milestones about six weeks after the game’s release. These numbers indicate strong player engagement, despite mixed feelings within the community.
The 334 million hours translate to meaningful session lengths, showing that players who committed to the game really dove in rather than just trying it out. The 4 billion enemies defeated averages out to about 667 million kills each week during the first six weeks, which reflects the series’ well-known combat intensity.
In addition to the combat stats, Ubisoft revealed that players have petted in-game cats 26 million times. This detail highlights how deeply some players are engaging with the game’s environment, not just its combat mechanics. The aesthetic of feudal Japan clearly struck a chord with part of the audience who took the time to interact with the scenery.
These engagement figures come at a tricky time for Ubisoft. The publisher delayed Shadows twice before its March 2025 release. The game faced intense scrutiny due to controversies throughout 2024. While strong playtime metrics are promising, they don’t necessarily indicate sales figures, which Ubisoft has yet to break down alongside these stats.
The game is currently priced at $0.99 on Steam, a significant discount from its usual price. This low price might be boosting session counts as new players join the community. It’s unclear if this price reduction is part of an aggressive promotion or an inventory strategy, but it does make interpreting the playtime figures as a sign of launch momentum more complicated.
| Total Hours Played | 334 million |
| Enemies Defeated | 4 billion+ |
| Cats Petted | 26 million |
| Time Frame | ~6 weeks post-launch |
| Current Steam Price | $0.99 |
| Release Date | March 20, 2025 |
Community feedback on Steam leans negative, with many complaints focused on Ubisoft’s DLC pricing. One reviewer stated: “Avoid. If you hunt to get 100% completions, prepare to shell out $90 USD in DLC to get the last achievement for that hundo.” This criticism targets the post-launch monetization rather than the core game itself, but it fits a pattern that has affected Ubisoft’s recent releases, which continues to diminish goodwill among completion-focused players.
What To Watch
- Sales disclosure: Ubisoft has provided engagement metrics but not unit sales numbers. Keep an eye on upcoming quarterly earnings calls; they might reveal if Shadows met internal targets after two delays.
- DLC pricing response: The $90 USD figure for full completion content is drawing significant backlash. Watch to see if Ubisoft changes its season pass structure or bundles before major DLC releases.
- Steam price trajectory: A $0.99 listing this early in a franchise title’s lifecycle is unusual. Pay attention to whether this is a limited-time promotion or if it indicates a shift in the game’s long-term pricing strategy.
Marcus Webb
Marcus Webb covers esports, competitive gaming, and community stories for Explosion.com. A former semi-professional Counter-Strike player, Marcus transitioned to journalism 5 years ago and has since covered major tournaments including The International, League of Legends Worlds, and the Valorant Champions Tour. He brings a player's perspective to competitive gaming coverage and is known for his data-driven analysis of player performance and meta shifts.



