Since the very launch of World of Warcraft, legendaries have been a big part of raiding. The idea of working for months to earn an item is appeals to many players and serves as a huge drive to why players raid. After months of speculation, Blizzard has final released information on the Beta of how the Tier 14 legendaries will work and it seems that legendaries will be quite different in the upcoming Mists of Pandaria expansion.
First of all, the “legendaries” in Tier 14, will not be weapons like all the other’s have been. In fact, they will not be pieces of gear at all, rather gems that will provide a powerful stat boost for players. Upon completing the legendary quest chains, players will get to choose one of three gems, which will either give Strength, Intellect, or Agility and can only be placed in a “Sha-Touched” item. This means that every class will be able to benefit from these items, with the exception of Tanks, who can still use Strength or Agility, yet they will not be as beneficial as they are for DPS classes. This has caused quite a bit of unrest between players, yet there is something that will change how legendaries work even more.
The LFR system is still a new system, yet Blizzard seems to want to continue this system so much as to have players be able to earn the legendary gems by defeating bosses on LFR. Though it has not yet been denied or confirmed, in the Beta, players are able to get “Sha-Touched” items, which seems to lead players to think that if these items used for legendaries drop in LFR, then players will be able to collect the quest items for the quest in LFR as well. Many players are still against the idea of players being able to get Tier items in LFR, and allowing them to get legendaries, even if they are only gems, will cause even more debate about the LFR system.
There is one aspect to these legendary gems that I am completely for, however. This is that every player will be able to work on them, as long as they run through the raids. As a guild officer, it is extremely stressful trying to decide who gets the legendaries first. With this system, everyone has a chance to earn them, as long as they put in the time and effort. Another interesting part of the quest is that it ends with Wrathion telling players to check back with him in patch 5.1. This means that though players are only getting a gem from this part of the quest, there is a good possibility that the quest will continue on in later patches, possibly for the whole expansion. This idea has been guessed on quite a bit, and personally I think this would be an awesome way to reward loyal players who have raided through an entire expansion.
Many things are changing in the Mists of Pandaria, and it seems Blizzard wants to change legendaries as well, though this is just my opinion, I think it is great that they are having legendaries that everyone can work towards, yet having them as gems means that they will not be ridiculously overpowered, a problem that often happens especially in regards to PvP. It is still un clear how much will change between now and when Mists of Pandaria goes live, but it will be interesting to see how these changes will impact the raiding community in World of Warcraft.