The Legend Of Zelda: A Link Between Worlds is going to play quite differently from other Zelda games, giving players the freedom to complete the game’s dungeon in any order.
This is a completely new feature never seen before in the series. Players will be able to choose right from the beginning of the game which dungeon they want to explore first.
Before being able to enter any of the dungeons, Link will have to get ready and acquire the right tools for the job. A new store called Rovio’s Shop will be available at the beginning of the game, where players will be able to buy items and tools to complete the dungeons.
Another all new feature is the possibility to rent some of these tools. This was the only way to make all of the game’s dungeons available right from the beginning of the game.
During today’s Nintendo Direct, Satoru Iwata has revealed that this design choice was made to twist the usual Zelda gameplay formula and make it less predictable. We’ll know if Nintendo succeeded in doing so when the game releases in around two months.
The Legend Of Zelda: A Link Between Worlds will be released on November 22nd in both North America and Europe exclusively on Nintendo 3DS.
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