• 5 Ways Developers Can Make Their Game Accessible

    When you think of a stereotypical gamer, the first person that pops into your head probably isn’t blind, deaf, or missing any fingers. Even so,...

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    When you think of a stereotypical gamer, the first person that pops into your head probably isn’t blind, deaf, or missing any fingers. Even so, a quick search on Youtube will bring up several videos of people finding a way around their disabilities in order to enjoy the hobby they love. There are plenty of...
  • Kickstarter Focus: Distance

    Backed by industry leaders such as the co-creator of Gears of War, Cliff Bleszinski, and lead programmer of San Francisco Rush 2049, Aaron Hightower, Distance...

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    Backed by industry leaders such as the co-creator of Gears of War, Cliff Bleszinski, and lead programmer of San Francisco Rush 2049, Aaron Hightower, Distance is a spiritual successor to indie racing game Nitronic Rush. Their intention is to take arcade racing to the next level, and instead of pursuing realism like the rest of...
  • Is it Time for Another Desmond Game?

    Recently rumors have leaked surrounding a new Assassin’s Creed game—the first details a new game with co-op to be released in 2013, while the second...

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    Recently rumors have leaked surrounding a new Assassin’s Creed game—the first details a new game with co-op to be released in 2013, while the second claims that the 2013 game will be set in Brazil and that Ubisoft is working to write (or rewrite) its history leading up to their game. These rumors have a...
  • Gsp 3 The Summary

    So in this conclusion to the summarized version of the GSP, we are going to think about the future of games, and how different it...

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    So in this conclusion to the summarized version of the GSP, we are going to think about the future of games, and how different it is likely to be. The predicted change from the last couple of years has change dramatically in the past 4-5 months alone. We are now looking into the possibility of...
  • Kickstarter Focus: Devil’s Cove

    Looking like a game fresh off the PC shelves of Wal-mart (you know the ones I’m talking about), Devil’s Cove is a curious addition to...

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    Looking like a game fresh off the PC shelves of Wal-mart (you know the ones I’m talking about), Devil’s Cove is a curious addition to the growing library of game pitches on Kickstarter. Made by an independent company who had the luxury of making dozens of games before, the game’s demo has a unique mix...
  • Time for Gaming to Expand its Audience?

    The Kinect and Move have had lackluster reception. They weren’t complete losses, but their sales paled in comparison to the Wii’s success. They were both...

    The Kinect and Move have had lackluster reception. They weren’t complete losses, but their sales paled in comparison to the Wii’s success. They were both attempts made by Sony and Microsoft to expand their fan base—but, frankly, Nintendo beat them to it. They quickly learned that casual gamers are usually satisfied by just one system,...
  • The Right Approach to Violence in Video Games

    It’s been almost a week since the tragic shooting at a Newtown, Connecticut elementary school, and many of us are still stunned. At Explosion.com, we...

    It’s been almost a week since the tragic shooting at a Newtown, Connecticut elementary school, and many of us are still stunned. At Explosion.com, we took a moment of silence for the victims and their families and friends affected by the incident. Talking about what happened now is a risky subject, and something that is...
  • Why Next Generation Can’t Wait

    With a Wii U that’s only slightly better than current generation consoles (and bogged down by its gimmicks, on top of that), the potential of...

    With a Wii U that’s only slightly better than current generation consoles (and bogged down by its gimmicks, on top of that), the potential of next-generation consoles from Sony and Microsoft is still filling the media with buzz. What will the graphics look like? Which engines will run best? What kind of processing power will...
  • Don’t Waste Time Hating on DLC

    Downloadable content obviously has its downsides, and I myself have repeatedly pointed to it as a huge problem for the industry. It seems like a...

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    Downloadable content obviously has its downsides, and I myself have repeatedly pointed to it as a huge problem for the industry. It seems like a way for developers to quickly cash in or milk a successful game to death—and that’s all true, in most cases. However, DLC is nothing new, and we’ll probably never see...
  • Dishonored was never intended to be what is now

    I recently had the chance to transcribe a fantastic exclusive interview with Harvey Smith from Arkane studios located in Austin Texas, who is heading up...

    Dishonored
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    I recently had the chance to transcribe a fantastic exclusive interview with Harvey Smith from Arkane studios located in Austin Texas, who is heading up the Dishonored Dev team.  Speaking to Andy Borkowski, Harvey was asked to comment on the world that Corvo Attano will be stepping into, he said that the Dishonored world was actually...

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