A Look Back on 2012
2012 was the first year that I entered into both game journalism and game development, and it’s allowed me to see plenty of things in...
2012 was the first year that I entered into both game journalism and game development, and it’s allowed me to see plenty of things in...
This topic is a bit of an odd one, because really, PCs are losing a lot of the marketshare that they used to have a...
Playing like a space-age Oregon Trail, Spatial Flux aims to deliver a text-based adventure with high-quality backgrounds and pixel-based sprites for a retro feel in...
This week was full of plenty of rumors and some welcome news: Valve is reaching out to gamers to establish some kind of GameFAQs competitor,...
Microsoft recently revealed their latest innovation to go alongside the Kinect—IllumiRoom. It extends the field of vision outside of the television and projects it onto...
2012 is wrapping up pretty nicely, especially since none of those apocalypses ended up happening. As we exchange our calendars and turn over the page...
2012 had some of the longest games ever released, if you look past all the shorter iOS applications that became proliferous this year. Being a...
The last issue of Nintendo Power says a lot about not just the current generation of gaming, but also the current generation of technology. As...
Unfortunately, it’s that time of the month when we talk about violence and video games again. In 2011, the US Supreme Court ruled that there...
While it might seem like common sense that you can’t sell something that doesn’t physically exist, the option of selling used digital content obtained through...
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