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Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of Ocarina of Time’s Water Temple, or the part in Star Ocean: Till the End of ...

Survival horrors are renowned for their ability to frighten, but how do developers manage to do it every time in a genre that consistently gets new entries? Pop-up scares only work so many times, and the amount of sequels in ...

Before this generation greatly expanded the capabilities of consoles games, developers had to work around console restrictions if they wanted to publish a game. Even if they could have better graphics or design new areas, certain things had to be ...