• Why EA Needs to Get its Priorities Straight

    Electronic Arts has already made it clear that they are not interested in publishing new IPs for the remainder of this generation, but the logic...

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    Electronic Arts has already made it clear that they are not interested in publishing new IPs for the remainder of this generation, but the logic behind that thought has finally been made clear. EA CEO John Riccitielo  stated on the firm’s last mailing call that new IPs are not a priority for the company, and...
    834
    834 points
  • Kickstarter Focus: FIST OF AWESOME

    From a developer of Codemasters, Hard Lines, and Carmageddon comes a brand new game on the indie scene: FIST OF AWESOME (it’s even pronounced in...

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    From a developer of Codemasters, Hard Lines, and Carmageddon comes a brand new game on the indie scene: FIST OF AWESOME (it’s even pronounced in all-caps). Originally made as a testament of his love and strong bond to the developer’s girlfriend, the game is packed with a huge amount of retro action and bear-punching. After...
    825
    825 points
  • Anyone Remember the Circle Pad Pro?

    Yesterday, Nintendo announced the 3DS XL, a 3DS that is bulkier and size and sports a 4.18 inch screen. We can probably expect various sizes...

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    Yesterday, Nintendo announced the 3DS XL, a 3DS that is bulkier and size and sports a 4.18 inch screen. We can probably expect various sizes of new 3DS handhelds in the future, if the DS’s track record is anything to go by, but there are a few things that are off about this new iteration...
    826
    826 points
  • Why Mobile Gaming Will Replace Handheld Gaming

    Handheld gaming has certainly had its ups and downs: the Nintendo DS was a huge seller and showed that the casual gamer could buy handhelds...

    Handheld gaming has certainly had its ups and downs: the Nintendo DS was a huge seller and showed that the casual gamer could buy handhelds along with consoles, while the lackluster PSP showed that graphics and power aren’t the best selling points of a handheld system. Although recent handheld systems have had their share of...
    837
    837 points
  • 4 Things We Can Expect From LucasArts

    The October 30th Disney acquisition of LucasFilm certainly led to speculation about the seventh Star Wars movie and its other major movie franchises, but it...

    The October 30th Disney acquisition of LucasFilm certainly led to speculation about the seventh Star Wars movie and its other major movie franchises, but it also has significant impact in the video game world. Here are five things we can expect from the video game division of LucasFilm, LucasArts, after its Disney acquisition. 4 Hordes...
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    828 points
  • DLC Console Exclusives Hurt Everyone

    It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to...

    It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to play the true full game. It’s not true of all DLC, but it’s certainly true of enough games to give DLC a bad reputation. However, whether or not DLC is...
    827
    827 points
  • Will This Be SquareEnix’s Last Generation?

    Hisachi Suzuki, Square Enix’s former president, stated in a tweet that Square’s merger with Enix failed and the company had ‘lost its vision for the...

    Hisachi Suzuki, Square Enix’s former president, stated in a tweet that Square’s merger with Enix failed and the company had ‘lost its vision for the future.’ With Square Enix’s lackluster sales and questionable titles lately, it’s easy to see why the company might be having trouble lately. The company is not the video game giant...
    833
    833 points
  • Kickstarter Focus: Bloom

    Bloom is an upcoming isometric RPG (similar to Bastion) that has a lot of promise when it comes to art, plot, and presentation. The preview...

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    Bloom is an upcoming isometric RPG (similar to Bastion) that has a lot of promise when it comes to art, plot, and presentation. The preview for it is beautiful and the development asides show that Studio Fawn has put a lot of thought into their creative process. Although the game has a huge goal on...
    815
    815 points
  • Should We Kill Gameplay?

    Gameplay has always been the most prominent feature of any game—which is only natural, since it’s what the whole medium focuses on. However, a few...

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    Gameplay has always been the most prominent feature of any game—which is only natural, since it’s what the whole medium focuses on. However, a few developers intend to do away with it entirely in their game The Astronauts—instead focusing on things such as the plot, graphics, and subverting any death consequences. The goal is ultimately...
    815
    815 points
  • 4 Ways the Wii U Attracts a Hardcore Audience

    The Wii U has plenty of redeeming traits  that help it compete with other consoles, present and future, and draw in a new crowd that...

    The Wii U has plenty of redeeming traits  that help it compete with other consoles, present and future, and draw in a new crowd that usually foregoes Nintendo games and consoles. Yes, I’m talking about hardcore gamers. Here are 4 ways the Wii U will attract a hardcore audience this holiday season. 4) Controller Nintendo...
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    836 points