Why EA Needs to Get its Priorities Straight
Electronic Arts has already made it clear that they are not interested in publishing new IPs for the remainder of this generation, but the logic...
Electronic Arts has already made it clear that they are not interested in publishing new IPs for the remainder of this generation, but the logic...
From a developer of Codemasters, Hard Lines, and Carmageddon comes a brand new game on the indie scene: FIST OF AWESOME (it’s even pronounced in...
Yesterday, Nintendo announced the 3DS XL, a 3DS that is bulkier and size and sports a 4.18 inch screen. We can probably expect various sizes...
Handheld gaming has certainly had its ups and downs: the Nintendo DS was a huge seller and showed that the casual gamer could buy handhelds...
The October 30th Disney acquisition of LucasFilm certainly led to speculation about the seventh Star Wars movie and its other major movie franchises, but it...
It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to...
Hisachi Suzuki, Square Enix’s former president, stated in a tweet that Square’s merger with Enix failed and the company had ‘lost its vision for the...
Bloom is an upcoming isometric RPG (similar to Bastion) that has a lot of promise when it comes to art, plot, and presentation. The preview...
Gameplay has always been the most prominent feature of any game—which is only natural, since it’s what the whole medium focuses on. However, a few...
The Wii U has plenty of redeeming traits that help it compete with other consoles, present and future, and draw in a new crowd that...