• Hard Mode Makes a Good Game Great

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of...

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of Ocarina of Time’s Water Temple, or the part in Star Ocean: Till the End of Time where you have to navigate through Kirlsa Caverns via a non sequitur mini game...
    824
    824 points
  • Thomas Was Alone

    Thomas Was Alone looks like a typical platformer. You pick it up, jump around with a few retro-style sprites, and eventually beat the game. But...

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    Thomas Was Alone looks like a typical platformer. You pick it up, jump around with a few retro-style sprites, and eventually beat the game. But what distinguishes it from all those other games out in the indie market is its distinct narrative tale as you move through the game. Thomas Was Alone mirrors what made...
    807
    807 points
  • Why New IPs Keep the Industry Alive

    Recently a representative of Sony, Fergal Gara, explained that Sony intended to keep publishing new IPs well into the life of the Playstation 3. Despite...

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    Recently a representative of Sony, Fergal Gara, explained that Sony intended to keep publishing new IPs well into the life of the Playstation 3. Despite having a next-gen console in development, the emphasis on new IPs has not slowed down for either Sony or Microsoft: both consoles continue to acquire and publish entirely new games...
    826
    826 points
  • 5 Strategies That Make Pay-to-Play Work

    There are plenty of games that tote themselves as free, then try to sell you things throughout the game. Although it was once a huge...

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    There are plenty of games that tote themselves as free, then try to sell you things throughout the game. Although it was once a huge risk, pay-to-play has become a standard marketing strategy in the gaming world and a viable way to make a successful and sustainable game. Although the bulk of the game is...
    830
    830 points
  • Are Good Graphics Enough?

    Despite all the pessimism surrounding this year’s E3, there is one good thing to be gleaned from it. Top development companies have shifted from an...

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    Despite all the pessimism surrounding this year’s E3, there is one good thing to be gleaned from it. Top development companies have shifted from an emphasis on high-end graphics to a high-end engine—the difference is small, but impacts games in huge ways and says a lot about how the next generation consoles are likely to...
    816
    816 points