• BioShock Infinite: Burial At Sea – Chapter 1

    ‘Is it someone new?’ asks the preacher in BioShock Infinite, poetically harking back to the ghoulish splicer’s welcoming sentiment in 2007’s BioShock. Back in March...

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    ‘Is it someone new?’ asks the preacher in BioShock Infinite, poetically harking back to the ghoulish splicer’s welcoming sentiment in 2007’s BioShock. Back in March 2013, this was just sheer fan service – an intelligent pat on the back for the fans that subsisted the franchise for 6 years. Now as we head towards the...
    835
  • How Electronic Arts Can Win Back Support of Gamers

    Well, they’ve done it. Electronic Arts has once again won The Consumer’s Worst Company in America, thanks to angry gamers on the internet banding together...

    Well, they’ve done it. Electronic Arts has once again won The Consumer’s Worst Company in America, thanks to angry gamers on the internet banding together to ensure that Electronic Arts gets publicly shamed for their business practices. To understand the gravity of some of the companies that they beat, they beat the entire banking industry...
    841
  • Sometimes Microtransactions and In-Game DLC Make Sense

    There has been an uproar of late over some discussion of EA working microtransactions and DLC unlocks into more, if not all of their upcoming...

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    There has been an uproar of late over some discussion of EA working microtransactions and DLC unlocks into more, if not all of their upcoming games, a topic which I find oddly fascinating. I’ve seen terms thrown around like “pay-to-win,” “pay-to-play” and many other ones thrown around and we’ve even seen industry giant Cliff Blezinski...
    845
  • Should We Be Able to Sell Used Digital Games?

    While it might seem like common sense that you can’t sell something that doesn’t physically exist, the option of selling used digital content obtained through...

    While it might seem like common sense that you can’t sell something that doesn’t physically exist, the option of selling used digital content obtained through services such as Steam or IndieCity is heavily debated in places like Germany. After a German court ruled that the trading of used software licenses is legal—and that the author...
    836
  • Skyrim: Dragonborn

    Bethesda have had a tendency in the past to lose focus with their DLC offerings. Whether it be the expansion packs that don’t quite slot...

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    Bethesda have had a tendency in the past to lose focus with their DLC offerings. Whether it be the expansion packs that don’t quite slot in alongside the game they’re meant to be expanding upon or expensive content that offers very little to extend audience gratification – Skyrim has undoubtedly been one of the busiest...
    810
  • The Pros and Cons of the DLC Trend in Gaming

    If there ever was a more vilified entity in gaming than the dreaded DLC (downloadable content), I’m not sure that I’ve ever seen it. It...

    If there ever was a more vilified entity in gaming than the dreaded DLC (downloadable content), I’m not sure that I’ve ever seen it. It affects gamers everywhere, fans of every genre, every console and every publisher. There is no fan favorite publisher out there who strays away from DLC because of how huge of...
    835
  • DLC Console Exclusives Hurt Everyone

    It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to...

    It’s no mystery why gamers dislike paid DLC—companies have a habit of developing them before even launching the game and have fans pay extra to play the true full game. It’s not true of all DLC, but it’s certainly true of enough games to give DLC a bad reputation. However, whether or not DLC is...
    827
  • Serious Sam BFE: Jewel of the Nile DLC

    Plenty of shooters divide their development into two teams; one for the single-player campaign, and one for the multiplayer.  Sometimes this involves using two entirely...

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    Plenty of shooters divide their development into two teams; one for the single-player campaign, and one for the multiplayer.  Sometimes this involves using two entirely separate engines as well.  This raises the question as to why developers don’t just release the single and multiplayer components of their games as two entirely separate products.  Devolver Digital...
    829
  • Season Passes Expand the Games Industry

    Over the past year, many triple-A titles such as Assassin’s Creed III, Black-Ops II, Borderlands II, and Quantum Conundrum have released with a DLC Season...

    Borderlands 2
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    Over the past year, many triple-A titles such as Assassin’s Creed III, Black-Ops II, Borderlands II, and Quantum Conundrum have released with a DLC Season Pass included. These ‘season passes’ allow for the download of multiple pieces of DLC after the initial release of the game without forcing the consumer to buy the extra DLC...
    830
  • Don’t Waste Time Hating on DLC

    Downloadable content obviously has its downsides, and I myself have repeatedly pointed to it as a huge problem for the industry. It seems like a...

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    Downloadable content obviously has its downsides, and I myself have repeatedly pointed to it as a huge problem for the industry. It seems like a way for developers to quickly cash in or milk a successful game to death—and that’s all true, in most cases. However, DLC is nothing new, and we’ll probably never see...
    821

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