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Exclusive games are a major selling point for consoles that can push them from mediocre machinery to a worthwhile purchase. Having a certain niche or target audience to cater a console’s games library as a whole to has helped Nintendo, ...

Survival horrors are renowned for their ability to frighten, but how do developers manage to do it every time in a genre that consistently gets new entries? Pop-up scares only work so many times, and the amount of sequels in ...

Downloadable content obviously has its downsides, and I myself have repeatedly pointed to it as a huge problem for the industry. It seems like a way for developers to quickly cash in or milk a successful game to death—and that’s ...

With accusations of being a dying genre by some of the weirder journalists, the encroachment of western RPGs, and supposed ‘free passes’ in the critic world, jRPGs (and, specifically, turn-based RPGs) seem to be getting a lot of negative publicity. ...

The Kinect and Move have had lackluster reception. They weren’t complete losses, but their sales paled in comparison to the Wii’s success. They were both attempts made by Sony and Microsoft to expand their fan base—but, frankly, Nintendo beat them ...

The answer is procedurally generated content! After watching the trailer for Planet Explorers, it occurs to me that procedurally generated gameplay has a huge advantage over other modes of play. It allows any player that picks up a game to ...

The next-generation of consoles is certainly getting a lot of attention and rumors directed at it, but there is still quite a bit of time before its release. Although the Wii U has a release target of holiday season 2012, ...