• Kickstarter Focus: MAK

    MAK (pronounced ‘make’) arguably contains the best relative gravity of any game ever designed—and just as well, since the game is based around it. The...

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    MAK (pronounced ‘make’) arguably contains the best relative gravity of any game ever designed—and just as well, since the game is based around it. The game gives you a character that can jump from rock to rock through space, along several different building blocks (literally—they are cube-shaped) to help you travel or defend your territory....
    813
  • Hard Mode Makes a Good Game Great

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of...

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of Ocarina of Time’s Water Temple, or the part in Star Ocean: Till the End of Time where you have to navigate through Kirlsa Caverns via a non sequitur mini game...
    824
  • Season Passes Expand the Games Industry

    Over the past year, many triple-A titles such as Assassin’s Creed III, Black-Ops II, Borderlands II, and Quantum Conundrum have released with a DLC Season...

    Borderlands 2
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    Over the past year, many triple-A titles such as Assassin’s Creed III, Black-Ops II, Borderlands II, and Quantum Conundrum have released with a DLC Season Pass included. These ‘season passes’ allow for the download of multiple pieces of DLC after the initial release of the game without forcing the consumer to buy the extra DLC...
    830
  • Kickstarter Focus: Distance

    Backed by industry leaders such as the co-creator of Gears of War, Cliff Bleszinski, and lead programmer of San Francisco Rush 2049, Aaron Hightower, Distance...

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    Backed by industry leaders such as the co-creator of Gears of War, Cliff Bleszinski, and lead programmer of San Francisco Rush 2049, Aaron Hightower, Distance is a spiritual successor to indie racing game Nitronic Rush. Their intention is to take arcade racing to the next level, and instead of pursuing realism like the rest of...
    818
  • 5 Games That Redefined Their Genres

    A game doesn’t have to be first at something in order to succeed—it just has to take an old element and find a way to...

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    A game doesn’t have to be first at something in order to succeed—it just has to take an old element and find a way to make it new and enjoyable. These five games did just that: they took everything good about their genre, added in their own unique ideas, and delivered a new archetype that...
    826
  • How Sci-fi Games are Getting Old

    Recently Mojang’s developer tweeted about a surplus of space games in the indie and major games market—and while it was mostly sarcasm referring to his...

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    Recently Mojang’s developer tweeted about a surplus of space games in the indie and major games market—and while it was mostly sarcasm referring to his own space game, 0x10c, it still stands as a problem in the current games industry. Browsing through Kickstarter, nearly all of the upcoming games are based in space, and a...
    823
  • Why Sony’s Tongue Control Patent is Making History

    When Sony first patented its unique tongue controls, many of the comments and discussions were skeptical about its applications. Is that some tool for gamers...

    When Sony first patented its unique tongue controls, many of the comments and discussions were skeptical about its applications. Is that some tool for gamers to finally ‘experience’ dating sims? Some terrible gimmick for their next console? One step closer to controlling games with our mind? It obviously doesn’t have the advantages of an actual...
    843
  • Gaikai is Sony’s Winning Ticket

    Gaikai recently commented on Sony’s acquisition of their company—and in sum, they’re quite pleased. Although their lips are sealed as to their future goals, it...

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    Gaikai recently commented on Sony’s acquisition of their company—and in sum, they’re quite pleased. Although their lips are sealed as to their future goals, it appears that they will be working closely with Sony while continuing to improve their cloud-gaming service. Their attitude about the Sony acquisition and bright hopes for the future means the...
    822
  • Publisher Employees Don’t Need to be Gamers

    In a recent interview with GamerTagRadio, a former XBOX employee named Christa Charter claims in her new book that the majority of people working for...

    In a recent interview with GamerTagRadio, a former XBOX employee named Christa Charter claims in her new book that the majority of people working for marketing at XBOX are completely unfamiliar with gaming. This has sparked a negative flow off opinion from large gaming sites, claiming that Microsoft has no love for their games and...
    834
  • Kickstarter Focus: ORBITOR

    Looking like a spin-off of Angry Birds Space, ORBITOR manages to take the gravity element of that game and make it the focus. Developed by...

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    Looking like a spin-off of Angry Birds Space, ORBITOR manages to take the gravity element of that game and make it the focus. Developed by a small studio called Evil Alien, the $60,000 goal is merely to cover costs for licenses and technology–compared to many other games on Kickstarter, their goal is exceptionally low. The...
    817

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