Sons of the Forest
Endnight Games · Newnight
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“-Make an open world. -Design a linear game. Weird move, truly very strange game design. I can only speak to SP as that's all I'm interested in in a game like this. Like 7 days to die for example, enemies scale with time in volume/difficulty (much more dramatically). Unlike 7 days to die, you don't”
“-Make an open world. -Design a linear game. Weird move, truly very strange game design. I can only speak to SP as that's all I'm interested in in a game like this. Like 7 days to die for example, enemies scale with time in volume/difficulty (much more dramatically). Unlike 7 days to die, you don't”
“-Make an open world. -Design a linear game. Weird move, truly very strange game design. I can only speak to SP as that's all I'm interested in in a game like this. Like 7 days to die for example, enemies scale with time in volume/difficulty (much more dramatically). Unlike 7 days to die, you don't”
“-Make an open world. -Design a linear game. Weird move, truly very strange game design. I can only speak to SP as that's all I'm interested in in a game like this. Like 7 days to die for example, enemies scale with time in volume/difficulty (much more dramatically). Unlike 7 days to die, you don't”