Sons of the Forest
Endnight Games · Newnight
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“i chopped a tree and killed kelvin combat feels horrible, building is tedious, horrible diegetic ui, map feels duplicative and empty, no char customization or clothing etc, barely any weapon variance, 'ai/npcs' can be tricked easier than a deathclaw game looks nice and the first game had”
“i chopped a tree and killed kelvin combat feels horrible, building is tedious, horrible diegetic ui, map feels duplicative and empty, no char customization or clothing etc, barely any weapon variance, 'ai/npcs' can be tricked easier than a deathclaw game looks nice and the first game had”
“i chopped a tree and killed kelvin combat feels horrible, building is tedious, horrible diegetic ui, map feels duplicative and empty, no char customization or clothing etc, barely any weapon variance, 'ai/npcs' can be tricked easier than a deathclaw game looks nice and the first game had”
“i chopped a tree and killed kelvin combat feels horrible, building is tedious, horrible diegetic ui, map feels duplicative and empty, no char customization or clothing etc, barely any weapon variance, 'ai/npcs' can be tricked easier than a deathclaw game looks nice and the first game had”