<p>If you found this review because you’re colorblind and like video games&comma; then you’re in luck because <em>Colour Bind<&sol;em> can be played by color blind gamers&period;  It’s also a fun game for people who can see colors&comma; <strong>and<&sol;strong> like physics puzzlers&period;  If you fall into either of those categories&comma; read on&period;  If you can see colors but don’t care for physics&sol; puzzle games&comma; then… I dunno&comma; I hear <em>Max Payne 3<&sol;em> is pretty good&period;  Everyone else&comma; keep reading&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Physics puzzlers are all the rage with the cool nerds these days&period;  Alter gravity&comma; slow down time&comma; push and throw stuff&comma; all so that you can make your way through one baffling brain-twister after the other&period;  It’s a great genre for masochistic smarty-pantses to play and it’s an excellent way for indie developers to show off new ideas for game mechanics&period;<&sol;p>&NewLine;<p><em>Colour Bind<&sol;em> is a gravity-based puzzler with a couple of neat twists&period;  First&comma; players control a rolling vehicle rather than a humanoid character&period;  Secondly&comma; objects of different color respond differently to gravity&period;<&sol;p>&NewLine;<p>The little car rolls around 2 dimensional levels filled with ramps and platforms&comma; and players have to find the right way to reach the exit&comma; without getting stuck in pits&comma; or blocked by doors&period;  The car’s wheels can rapidly inflate&comma; allowing it to jump&comma; and it can push objects or buttons to activate doors or other features&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>While that makes for a fine puzzle game&comma; <em>Colour Bind<&sol;em> adds in another layer by making objects of different colors fall in different directions&period;  A green block might fall up in one level&comma; while blue things on the same level fall sideways&comma; and the car itself will fall downwards&period;<&sol;p>&NewLine;<p>Knocking things off platforms so they’ll fall to the right spot and hit a button is often a tactic to reach the end of a level&period;  However <em>Colour Bind<&sol;em> also lets players change the color of objects &lpar;And their car&rpar; on some levels&comma; or alter the direction that a particular color falls&period;  As the game progresses through the 50 levels&comma; it continues throwing in new concepts such as these&comma; and more&period;<&sol;p>&NewLine;<p>Push a block so that it falls up to hit a button on the ceiling&comma; or perhaps change the color of the car itself so that it will plummet sideways to the exit&comma; maybe even set up a chain reaction that will send objects flying in all directions at once&period;  This is the sort of play that emerges from being able to screw around with the force of gravity&excl;<&sol;p>&NewLine;<p>At first these levels only take a minute to figure out&comma; but the difficulty ramps up&comma; and the puzzles start to get devilishly clever&period;  It doesn’t just rely on mental prowess either&semi; some of the levels require quick reflexes to execute the proper move at the right time&period;  With a bouncy car zooming around the maps&comma; and gravity fluctuating&comma; <em>Colour Bind<&sol;em> is often an equal challenge for head and hands&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Puzzle fans will certainly enjoy it&comma; but the less hard-core might end up loosing steam after an hour or so of play&period;  Even if players stick around for the full game&comma; the single-player experience will only take about four or five hours to complete&period;  There’s a bit of incentive to replay though&comma; as some of the puzzles can be solved in more than one way&comma; and achievements are earned for doing them the hard way&period;<&sol;p>&NewLine;<p>However&comma; there is a cooperative mode which features an entirely new set of puzzles that require both players to work together in order to get on of their vehicles to the exit&period;  Alas&comma; this is only for local coop&comma; so it requires a friend in the same room to play &lpar;Or one person with some serious hand-eye coordination&rpar;&period;<&sol;p>&NewLine;<p>Despite the local-only limitation&comma; the co-op mode is still a lot of fun and will extend the game’s lifespan by an additional 20 levels for players who can endure the company of other people&period;  Another feature to expand the game is a level editor that lets players make and share levels online&period;<&sol;p>&NewLine;<p>For gamers who are color blind&comma; there is an option to augment the colors with different patterns&comma; so that players can still distinguish between them even in grayscale&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Colour Bind<&sol;em> is a simple game&comma; and a bit on the short side&period;  It also has an appeal focused firmly on fans of the physics&sol;puzzle sub-genre&period;  Yet&comma; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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