<p><em>Hell Yeah&colon; Wrath of the Dead Rabbit<&sol;em> is a peculiar game&period;  The subtitle informs potential buyers that it is the tale of an enraged bunny who embarks on a mission to quench his thirst for vengeance with the blood of his enemies&period;  The art design is hand-drawn and cartoonish&comma; combining whimsical cutesiness with gore and gross-out visuals for exaggerated violence and cruel comedy&period;  All the while&comma; the gameplay itself slaloms between platforming&comma; action&comma; and rapid-fire microgames to create a very strange and exciting experience&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Ash&comma; the eponymous rabbit is the prince of Hell&comma; and he’s been publicly humiliated by embarrassing photos of him cavorting with rubber duckies in a bathtub&period;  The only rational thing to do is kill everyone who has seen&comma; might have seen&comma; or possesses one of the incriminating pictures&period;<&sol;p>&NewLine;<p>To slake this thirst for comeuppance&comma; he rampages through a 2-D sidescrolling version of Hell that requires him to jump&comma; shoot and dig through enemies and obstacles&period;  As with any platformer&comma; Ash has a variety of movement skills&comma; including jumps&comma; double-jumps&comma; and a nifty wall jump that lets him zoom up narrow passages if the Player holds down the jump button at the right moment&period;<&sol;p>&NewLine;<p>He also has a unique vehicle that is sort of like a jetpack&comma; a unicycle&comma; and a huge circular saw blade all rolled into one&period;  With this&comma; he can extend his jumps&comma; drill through barriers&comma; and wield an arsenal of upgradable firepower&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The levels will occasionally take Ash out of this vehicle&comma; and when on foot he can’t jump as high&comma; or use his various guns&period;  This keeps the gameplay varied and fresh&comma; while also forcing players to find ways to kill bosses without just blasting away&period;<&sol;p>&NewLine;<p>The game has 100 bosses &lpar;The denizens of Hell who’ve seen Ash’s embarrassing pictures&rpar;&period; There are other&comma; smaller enemies&comma; but these generally just serve as cannon fodder on the way to bring down the bosses&period;  Ash needs to find and kill a certain number of bosses in order to open Hell Doors that allow him to progress to new levels&comma; and each area will have a handful of bosses that all require a different approach&period;<&sol;p>&NewLine;<p>Every one of them is unique in design and behavior&period;  They can be Greek gods who fly around throwing lightning bolts&comma; squishy blobs of goo&comma; or giant robots&period;  Some of these bosses can be brought down with brute force&comma; but others require solving a puzzle in the environment &lpar;Like moving a crate into the right position&rpar;&comma; and others follow the traditional boss fight notions of pattern recognition and locating weak points&period;<&sol;p>&NewLine;<p>Once Ash defeats a boss&comma; the Player must complete a quick microgame in order to perform a finishing move&period;  These microgames are just like what’s seen in the <em>Warioware<&sol;em> series&comma; and task the Player with quickly performing a simple action like hitting the right button at the precise moment&comma; or hammering a button quickly&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>If the player fails&comma; Ash takes damage&comma; and must repeat the end of the fight&period;  If successful&comma; the Player is rewarded with a flashy animated sequence of Ash killing the hell out of the poor boss monster&period;  These finishing moves are fun and extravagant&comma; often parodies of moves seen in other games&period;  These get repeated some times&comma; but there are still a lot of them and it keeps <em>Hell Yeah<&sol;em> interesting… or at least in small doses&period;<&sol;p>&NewLine;<p><em>Hell Yeah<&sol;em> does get a little repetitive&period;  True&comma; there are lots of unique bosses to fight&comma; and Ash has a bunch of upgradable abilities&comma; but most bosses are quickly dispatched&comma; and many of Ash’s upgrades are simply more powerful versions of something he can already do&period;<&sol;p>&NewLine;<p>The gorgeous art&comma; irreverent humor and over-the-top gore wear out their welcome over time&period;  It’s the sort of fun that appeals strongest to teen players&comma; but grown-ups are likely to tire of too much of it at once&period;<&sol;p>&NewLine;<p>The gameplay itself is competent&comma; but not exceptional &lpar;Veering from a little too easy to a little too hard most of the time&rpar;&comma; and it’s easy to build up a resistance to <em>Hell Yeah’s<&sol;em> flash and charm after an hour or so of continuous play&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Fortunately&comma; the game gives players an excuse to take breaks every so often&period;  It has a minigame called The Island&period;  Unlocked after about an hour&comma; this let’s players put all of the bosses they’ve defeated to work on a resort island… FROM HELL&excl;  There&comma; the little monsters can be assigned to toil away harvesting resources that provide bonuses like health and money to the main game&period;  There’s isn’t much to it&comma; but it does provide players with another funny and odd thing to do while taking a rest from Ash’s other adventures&period;<&sol;p>&NewLine;<p><em>Hell Yeah&colon; Wrath of the Dead Rabbit<&sol;em> is available now for PlayStation Network and Xbox Live Arcade&comma; with a PC version arriving on October 3<sup>rd<&sol;sup>&period;  Players that want some <em>Ren &amp&semi; Stimpy <&sol;em>style humor mixed in with <em>Metroidvania<&sol;em> gameplay will certainly want to pick this up&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1358513637 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1358513637" data-essb-postid&equals;"9368" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;9368&sol;hell-yeah-2nd-opinion&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;9368&sol;hell-yeah-2nd-opinion&sol;" data-essb-instance&equals;"1358513637"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F9368&percnt;2Fhell-yeah-2nd-opinion&percnt;2F&t&equals;Hell&plus;Yeah&plus;&percnt;E2&percnt;80&percnt;93&plus;2nd&plus;Opinion" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F9368&percnt;2Fhell-yeah-2nd-opinion&percnt;2F&t&equals;Hell&plus;Yeah&plus;&percnt;E2&percnt;80&percnt;93&plus;2nd&plus;Opinion&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1358513637&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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