<p>They say &OpenCurlyDoubleQuote;when it rains&comma; it pours” – and boy does the atmosphere pour out of Silent Hill&colon; Downpour like the sweat of an overtly masculine prison-cell bully&period; Murphy Pendleton is no such prison-cell bully&comma; but that’s not to say that he doesn’t satisfy a lot of the convicts that dwell in the anonymous state prison of which the game begins&period; After a fond farewell from many of his inmates&comma; Murphy is loaded onto a transportation bus which attempts to escort him from one anonymous prison to another… with disastrous consequences…<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>After his transportation bus crashes on the foggy outskirts of Silent Hill&comma; it’s up to you and your criminal compadre to traverse the iconic landscapes of gaming’s most disturbing town&period; Murphy is no-doubt a brave and interesting protagonist choice&comma; not only due to his Silent Hill trademark &OpenCurlyDoubleQuote;emotional issues” &&num;8211&semi; but because he’s essentially an anti-hero&period; He’s a violent criminal but simultaneously a likable guy&comma; positioning the audience &lpar;or me&comma; at least&rpar; in a unique situation whereby morals and justice are thrown away in favour of enduring Silent Hills’ wonderful and twisted survival horror experience&period;<&sol;p>&NewLine;<p>After an engrossing and pretty brutal pre-title sequence&comma; it’s evident to see that Silent Hill&colon; Downpour seeks to refresh the combat-driven mess left in its path as a result of Silent Hill&colon; Homecoming – a game which I personally couldn’t play through fully due to its ashamedly poor execution&period; Core mechanics such as blocking and attacking feel a lot more reliable in this entry&comma; although swinging a weapon can feel clunky and frustrating when faced with enemies that rapidly dodge and evade&period; Similarly&comma; the weapon system in Downpour has been brilliantly considered – where almost anything lying around can be picked up and used as a tool of destruction&period; Planks of wood&comma; stones and bottles are just as powerful as wrenches and hammers&comma; but they will undoubtedly vitiate much faster as you land shots off on your enemy&comma; worsening with every successful blow&period; You can also throw your weapon &lpar;a mechanic which I found pretty loose and useless without the assist of an aiming reticule&rpar; and use firearms – although as you’d imagine&comma; ammunition is scarce&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-884" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;silent-hill-screen2&period;jpg" width&equals;"600" height&equals;"338" &sol;><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Graphically&comma; Downpour still looks like a last-gen title and this is somewhat laughable when you compare it to the other Silent Hill game released this month &&num;8211&semi; Silent Hill&colon; HD Collection&semi; a game consisting of two titles  from over a decade ago which actually look much nicer than Konami’s 2012 entry&period; I can’t criticise this too heavily&comma; however&comma; as graphics have never really made Silent Hill what it is today and it’s clear to see that this is an area where money wasn’t really thrown at the game&period; There are various moments in the game whereby the poor graphics will disrupt the flow of the experience&comma; but you’ll very rarely be progressing through Downpours’ linear locations with the constant frustrations of &OpenCurlyDoubleQuote;this looks familiar&comma; am I going round in circles&quest;” On a lighter note&comma; heavy fog is really downplayed in favour of relentless rain – a nice touch by the developers which helps diversify this entry from many of the others in the franchise&period;<&sol;p>&NewLine;<p>Whilst enemies aren’t particularly &OpenCurlyDoubleQuote;scary” this time round &lpar;they’ll jump out at you – that’s about it&rpar; I do appreciate their wonderfully creepy growls and screams&semi; what I appreciate more&comma; however&comma; is the fact that they’re clearly based around Murphy’s psyche&comma; a core franchise concept introduced back in the days of Silent Hill 2 &lpar;a concept that was later bastardized by Homecoming and Origins in favour of &OpenCurlyDoubleQuote;glory-days” fan-service&rpar;&period; Another interesting &OpenCurlyDoubleQuote;enemy” &lpar;if it can be called that&rpar; is he purple hazy light that chases Murphy every time he enters the &OpenCurlyDoubleQuote;otherworld”&period; Here&comma; there is no other option but to run – and this is a unique device which really helps create a sense of panic and dread within the player&period; These running sequences are well designed&comma; and choosing wrong paths doesn’t necessarily lead to failure&semi; creative loops designed in order to give the player a multitude of chances to find the right path&period; These are all nice ideas that are well-executed&comma; helping to give Silent Hill another go at dominating the survival horror market&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-885" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;silent-hill-screen3&period;jpg" width&equals;"600" height&equals;"337" &sol;><&sol;p>&NewLine;<p>For a non Team-Silent game&comma; Downpour can proudly boast that it is one of the better entries to the franchise that we’ve seen in recent years&period; It’s not without its flaws&comma; however&comma; and some clunky combat&comma; poor visuals and lame horror really prevent Downpour from making the killer impact Silent Hill really requires if it is to dominate and establish itself within a contemporary audience&period; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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