<p>The controversy surrounding the recent release of The Order&colon; 1886&comma; brings up the issue of the length and replay value offered by a new triple A video game release&period; The Order&colon; 1886 has received major criticism for having a short&comma; or perhaps average-length campaign&comma; as well as the fact that it offers next to no replay value after beating the game&period; According to critics&comma; there is really no other reason to play the game again after beating it&period; <a title&equals;"Develop" href&equals;"http&colon;&sol;&sol;www&period;develop-online&period;net&sol;interview&sol;made-to-order-ready-at-dawn-talks-quality-over-quantity&sol;0203245" target&equals;"&lowbar;blank">Develop<&sol;a> recently interviewed The Order&colon; 1886 game director Dana Jan&comma; and Jan spoke about quality video gaming vs&period; quantity&period; However&comma; why does a major triple A game release have to choose one over the other&quest; Quality video gaming and the amount of time and replay value a game offers are not opposing ideas&period; In fact&comma; the best video games offer a high quality gaming experience in addition to a hefty quantity of game time&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The advent of modern multiplayer content has offered a lot of additional gameplay value and time to new games&period; All games do not have multiplayer&comma; but the feature offers a new competitive outlet to games&period; Multiplayer provides players with another way to play and enjoy the game longer&comma; outside of the main campaign&period; That is reasons that the Call of Duty franchise is so lucrative&period; Another boon is the New Game&plus; Mode that many new triple A games offer&period; New Game&plus; allows players to re-experience a game&comma; but they have all the perks&comma; abilities&comma; weapons and upgrades accrued over the course of the game&period; The difficulty for New Game&plus; is typically harder than the normal setting&comma; but the extra perks give players an added edge to tackle the increased difficulty&period; Unfortunately&comma; a game like The Order 1886 has nothing to offer in terms of multiplayer or new game plus&period;<&sol;p>&NewLine;<p>Some of my favorite games have no multiplayer&comma; but they feature high-quality graphics and detail&comma; along with a heaping quantity of content&period; A good example is Batman&colon; Arkham City&period; Even without the DLC&comma; the single-player campaign has a lot of content&period; It offers an open-world sandbox players can continue to explore even after the game is complete&period; In addition&comma; the single-player campaign features a great deal of side quests that offer added story value&period; Arkham City&comma; like Arkham Asylum&comma; has no multiplayer campaign&period; However&comma; there are objective-based challenge maps that offer additional play&period; The challenge maps also rank players on a leader board and offer a competitive outlet of sorts for Arkham City&period;<&sol;p>&NewLine;<p>Another favorite of mine was the PlayStation 2 version of Resident Evil 4&period; Resident Evil 4 had a pretty nice&comma; sizable single-player campaign&period; The game offered a ton of additional content for added gameplay after beating the single-player mode&period; This included the Separate Ways campaign&period; Separate Ways campaign was a short story add-on showcasing the story of Ada Wong during the events of the actual game&comma; which focused on Leon Kennedy&period; There was another added mini-game called Assignment Ada&comma; where players again assumed the role of Ada to battle through enemies and retrieve samples&period; Finally&comma; there was The Mercenaries minigame&period; The Mercenaries was basically a short&comma; battle royale&period; It now seems that fewer games are following the example of a Resident Evil 4&period; Resident Evil 4 was a groundbreaking and amazing third-person shooter&period; However&comma; it was a high quality game that also offered a lot of content&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The argument that a big triple A game release has to be a smaller size steak that tastes a lot better is invalid&period; More often than not&comma; the best games find a way to achieve both amazing visuals and incredible replay value&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;944426842 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;944426842" data-essb-postid&equals;"86103" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;86103&sol;video-game-quality-vs-video-game-length-not-mutually-exclusive&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;86103&sol;video-game-quality-vs-video-game-length-not-mutually-exclusive&sol;" data-essb-instance&equals;"944426842"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F86103&percnt;2Fvideo-game-quality-vs-video-game-length-not-mutually-exclusive&percnt;2F&t&equals;Video&plus;Game&plus;Quality&plus;vs&period;&plus;Video&plus;Game&plus;Length&plus;Should&plus;Not&plus;be&plus;Mutually&plus;Exclusive" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F86103&percnt;2Fvideo-game-quality-vs-video-game-length-not-mutually-exclusive&percnt;2F&t&equals;Video&plus;Game&plus;Quality&plus;vs&period;&plus;Video&plus;Game&plus;Length&plus;Should&plus;Not&plus;be&plus;Mutually&plus;Exclusive&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;944426842&&num;39&semi;&rpar;&semi; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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