<p>The iPhone is full of great little games that put a casual take on hardcore genres&period;  This is especially true of modern military shooters and the countless simple army games on mobile devices&period;  In the case of <em>Tiny Troopers<&sol;em>&comma; the developer Kukouri tossed aside the gritty realism that permeates most &OpenCurlyDoubleQuote;Army Guy” games&comma; and made a simple&comma; cute game that put players in command of a squad of child-like soldiers who shoot people and blow stuff up&period;  It was ported to the PC recently&comma; and is an example of why a game can be great for one platform but still be mediocre for another&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Tiny Troopers<&sol;em> works well on the iphone&period;  It consists of 30 short missions with simple objectives&comma; that can be played in a few minutes&period; Players are given a small squad of adorable soldiers who move in unison&comma; and can fire machine guns or use special weapons like grenades and rocket launchers&period; A typical mission involves clearing patrolling enemies while progressing to a specific point on the map&comma; then blowing up something at that point&period;<&sol;p>&NewLine;<p>It’s basic action gaming&comma; and includes a few variations to shake things up&period;  Sometimes there are escort missions&comma; sometimes a powerful boss&comma; and there are frequently innocent civilians caught in the crossfire&period;  Hit one of them &lpar;Or an animal&rpar; and players loose &OpenCurlyDoubleQuote;Command Points” which serve as the game’s currency&period;<&sol;p>&NewLine;<p>The way <em>Tiny Troopers<&sol;em> handles currency is one of the better aspects&period;  These Command Points can be used to buy temporary buffs that last for one mission &lpar;Extra damage&comma; extra range&comma; etc&rpar;&comma; but can also be used to augment the squad with a Specialist&period;  Each specialist has a unique set of abilities&comma; like a Medic who heals&comma; or a grenadier with extra grenades&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The Command points can also be earned mid-mission&comma; and spent to call down supply drops of healing supplies&comma; extra ammo&comma; or reinforcements if the team loses a few members&period;<&sol;p>&NewLine;<p>Sadly&comma; when a squad member does die&comma; that can be a big problem&period;  Each member of the team will level up after a mission or two&comma; and if they die&comma; they are dead for good&comma; and replaced by a first-level character&period; The missions get challenging fairly quickly and its possible to lose powerful characters due to a single mistake &lpar;Or a quick experiment with the hard mode&rpar;&period;<&sol;p>&NewLine;<p>These deaths can occur in quick and unfair ways&period; The combat is based on the tactic of constantly moving to avoid enemy fire&comma; while simultaneously returning fire&period;  However&comma; the PC version of the game uses the mouse to mimic the touch screen tapping of an iphone interface&period;  Left click to move the squad&comma; right click to fire&period; This makes it hard to move and fire at once&comma; while still selecting and aiming special attacks&period;<&sol;p>&NewLine;<p>Enemies can also attack from off screen&comma; and this is especially unfair when the interface blocks part of the bottom of the screen&comma; leaving the Player at the mercy of enemies who can’t be seen&comma; or targeted accurately&period;  New enemy types can also appear to suddenly wreak havoc on the squad&comma; thus killing off leveled-up characters quickly&comma; before the Player has learned how to deal with the new threat&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Tiny Troopers<&sol;em> is also rather short&period;  Those thirty missions will take about four hours to play through&period;  On a mobile device&comma; this is a great way to spend a few minutes at a time killing bad guys&comma; but on the PC&comma; the whole thing can be played through in one afternoon&period;<&sol;p>&NewLine;<p>There is incentive to replay levels&comma; though&period;  Any mission can be replayed on different difficulties to gain more Command Points&comma; or to locate hidden medals that grant additional bonuses&comma; but the repetitive nature of the missions might prevent PC players from running through the game a second time&period;<&sol;p>&NewLine;<p><em>Tiny Troopers<&sol;em> is clearly a fun game for its original platform where it can be grabbed for &period;99¢&period;  But on the PC at ten times that price&comma; it isn’t such a good investment except for players seeking a simple game for short play sessions&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1595901235 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1595901235" data-essb-postid&equals;"8504" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;8504&sol;tiny-trooper&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;8504&sol;tiny-trooper&sol;" data-essb-instance&equals;"1595901235"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F8504&percnt;2Ftiny-trooper&percnt;2F&t&equals;Tiny&plus;Troopers&plus;PC" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F8504&percnt;2Ftiny-trooper&percnt;2F&t&equals;Tiny&plus;Troopers&plus;PC&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1595901235&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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