<p><em>Doom 3<&sol;em> was a huge leap forward for the series when it came out in 2004&period; There had been an eight-year gap since <em>Final Doom<&sol;em> had released before it&comma; and the technology for shooters had leapt ahead since the days of that original id Tech engine&period;  Another eight years have passed since <em>Doom 3<&sol;em> came out&comma; and gaming technology has once again increased exponentially&period;  With <em>Doom 4<&sol;em> not due out anytime soon&comma; id is tossing <em>Doom<&sol;em> fans a bone by releasing <em>Doom 3<&sol;em> as a HD edition&comma; complete with some new features&comma; extra levels and bonus goodies&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Doom 3<&sol;em> was the first game in the series that ran on a 3D engine&comma; so the difference in graphics and mechanics is considerable&period;  Yet the thing that made <em>Doom 3<&sol;em> stand out from its contemporaries was the focus on horror&period;  In the modern day when <em>Dead Space<&sol;em> has cornered the market on &OpenCurlyDoubleQuote;Horror In Spaaace”&comma; and the <em>Resident Evil<&sol;em> series has shifted to a combat-heavy formula&comma; <em>Doom <&sol;em>3’s story of shooting monsters on Mars isn’t quite as revolutionary as it was when it first came out&period;<&sol;p>&NewLine;<p>I got some hands-on with it a PAX Prime where Bethesda was showing a portion of the single-player mode&period;  The mission structure was exactly as I recalled this portion of the game being in the original version&period;  The telltale flash of light that heralded the arrival of demons teleporting in behind me&comma; the use of shadows to make fast-moving enemies hard to hit&comma; and the disorienting layout of the Martial colony were all still there&comma; rendered in the promised HD and widescreen&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-8501" title&equals;"doom-3-bfg-edition" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;09&sol;doom-3-bfg-edition1&period;jpg" alt&equals;"" width&equals;"582" height&equals;"315" &sol;><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>However&comma; Bethesda was also showing off the new 3-D mode that is especially fitting for this game&period;  <em>Doom 3<&sol;em> has lots of enemies that attack with hand-to-hand combat&comma; or that shoot fireballs at the Player&comma; and this works very well in 3D with the fireballs seeming to fly right at you&period;  The floating skull enemies were particularly creepy when done witht his effect too&period;  Gamers who like playing in 3D and who have the equipment will find this game to be particularly suited to it&period;<&sol;p>&NewLine;<p>Aside from the 3D effects&comma; the BFG edition comes with some other bonuses that help justify a purchase&semi; the expansion pack <em>Resurrection of Evil<&sol;em>&comma; is included as are the original <em>Doom<&sol;em> and <em>Doom II<&sol;em>&period;  The most compelling addition&comma; however&comma; is the &OpenCurlyDoubleQuote;<em>Lost Mission<&sol;em>” which was originally intended to be in the game&comma; but cut&period;<&sol;p>&NewLine;<p>There are also tweaks to some elements of the gameplay&comma; such as a checkpoint system and the option to use the flashlight and gun at the same time &lpar;The original version wouldn’t let players do this in order to make the experience spookier&rpar;&period;<&sol;p>&NewLine;<p>For console gamers&comma; this package appears to be a good deal&semi; the last time <em>Doom 3<&sol;em> was on a console it was the Xbox version&period;  Even if players pop that game into their Xbox 360&comma; they’ll find that it doesn’t work with widescreen&comma; and that the multiplayer servers are shut down&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>For PC gamers&comma; the <em>Doom 3 BFG<&sol;em> edition seems like more of a hard sell&period; While there is a noticeable improvement in graphics over the original&comma; it isn’t a huge difference when compared to the original PC version on the highest settings&period;  The PC edition supports high resolution monitors &lpar;And there are hacks to force it to run in widescreen&rpar;&period;  It still looks very good&comma; despite its age&comma; and there are plenty of mods out there&comma; including a &OpenCurlyDoubleQuote;Martian Duct Tape” mod that allows players to use their gun while holding the flashlight too&period;<&sol;p>&NewLine;<p><em>Doom 3 BFG Edition<&sol;em> comes out for PC&comma; Xbox 360 and PlayStation 3 on October 16<sup>th<&sol;sup>&period;  Check back with Explosion&period;com for our full review after we&&num;8217&semi;ve had a look at the final version&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;420722402 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;420722402" data-essb-postid&equals;"8492" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;8492&sol;doom-3-bfg-edition-hands-on-preview&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;8492&sol;doom-3-bfg-edition-hands-on-preview&sol;" data-essb-instance&equals;"420722402"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F8492&percnt;2Fdoom-3-bfg-edition-hands-on-preview&percnt;2F&t&equals;DOOM&plus;3&plus;BFG&plus;Edition&percnt;3A&plus;Hands-on&plus;Preview" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F8492&percnt;2Fdoom-3-bfg-edition-hands-on-preview&percnt;2F&t&equals;DOOM&plus;3&plus;BFG&plus;Edition&percnt;3A&plus;Hands-on&plus;Preview&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;420722402&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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