Metal Gear Solid: New-Gen Remake of Classic Game Would be Interesting

2 min


Kojima Productions head and Metal Gear Solid franchise developer Hideo Kojima recently spoke to Famitsu about a potential remake of the classic first Metal Gear Solid for the next-gen consoles like the PlayStation 4. In a media session at the 2015 Taipei Game Show, Kojima said he would like to see more of the classic version of Solid Snake in an open world version of Shadow Moses, the iconic and classic location from the original Metal Gear Solid.

However, Kojima is currently too busy with Metal Gear Solid 5: The Phantom Pain to work on a remake of the classic Metal Gear Solid. The prologue to The Phantom Pain, Metal Gear Solid 5: Ground Zeroes, actually featured an alternate game mode where players could play Snake with a retro skin of Solid Snake from the PlayStation 1 version of the classic Metal Gear Solid. A remake of the original Metal Gear Solid video game with an open world format and developed with next-gen technology would present a very interesting concept.

Ever since the creation of Metal Gear Solid 3: Snake Eater, Hideo Kojima has basically opened up a prequel loop that follows the adventures of Big Boss aka Naked Snake. Essentially, the newer Metal Gear Solid games take players all the way up to the events of the original Metal Gear games of the 1980s and 1990s. In the original Metal Gear games, Big Boss was the main villain and antagonist to the protagonist Solid Snake, rather than the hero of the story. The problem? As a fan of the series and the Solid Snake character, I was never too interested in learning the backstory of Big Boss. However, I really wanted to utilize the character of Solid Snake, since. I had grown most attached to his character. It has not been quite as satisfying to continue the franchise in the role of the former villain Big Boss as the original experience of playing Metal Gear Solid.

A remake for the first Metal Gear Solid game sounds very exciting. It would bring back the most classic and iconic characters of the franchise. With the advances in next-gen tech and visuals, it would truly be a sight to behold. In the first game, there were some partial open world parts where players could retrace their steps throughout the Shadow Moses complex. However, hardcore MGS fans would probably go crazy over a truly open world Shadow Moses.

A remake of the classic game is not a huge stretch. It happened once before with Metal Gear Solid: Twin Snakes for the Nintendo GameCube. The game featured new, updated graphics and even new cutscenes and dialogue. A next-gen Metal Gear Solid remake would be in a similar format just with even better upgraded visuals and a truly open-world sandbox. I do not think it would be a huge problem if Kojima did not oversee the project, since the game would basically follow his templates and original script.

At least a remake of the classic Metal Gear Solid game sounds more interesting than a sequel to Metal Gear Rising: Revengeance.

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