<p>One of the bigger success stories out of the video game industry in 2014 was Middle-earth Shadow of Mordor&period; The open-world&comma; hack-and-slash&comma; action-adventure title was one of the bigger hits of the year&period; Developer Monolith Productions truly outdid itself for the game&&num;8217&semi;s performance&period; There probably had not been a truly great or classic Middle-earth quite like this&period; There were some very good games based on The Lord of the Rings franchise&period; The Two Towers and The Return of the Kings games were impressive and actually well done for their time&comma; especially for movie-based games&period; Recently on <a title&equals;"Gamasutra&period;com" href&equals;"http&colon;&sol;&sol;gamasutra&period;com&sol;view&sol;news&sol;234421&sol;Postmortem&lowbar;Monolith&lowbar;Productions&lowbar;Middleearth&lowbar;Shadow&lowbar;of&lowbar;Mordor&period;php&num;tophead" target&equals;"&lowbar;blank">Gamasutra<&sol;a>&comma; Monolith Productions design director Michael de Plater wrote up an incredible postmortem for the title&period; De Plater&&num;8217&semi;s postmortem provides a fascinating look behind the scenes for a major&comma; triple-A game release&comma; such as Middle-earth Shadow of Mordor&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The piece conveys a look at how the game changed over the course of its development and shows some things that were lost in the development process&period; One of the ideas that was lost in the game involved the cutting of what were epic creatures called &&num;8220&semi;great bursts&&num;8221&semi; and &&num;8220&semi;large wilderness areas&period;&&num;8221&semi; I can only assume the great beasts for the game could have been creatures like the Olyphants from The Lord of the Rings mythology&comma; or creatures similar to that &&num;8220&semi;epic&&num;8221&semi; size&period; In the game&comma; protagonist Talion was able to control and mount various beasts like giant cats and Graugs&period; If a sequel is made&comma; perhaps the great beasts that De Plater implied could make an appearance&period;<&sol;p>&NewLine;<p>One of the most important elements that was crucial to the game&&num;8217&semi;s success was an alignment between Monolith Productions as a developer and Warner Bros&period; Interactive as a developer&period; Lately&comma; It seems there is a greater disconnect between publishers and developers for major triple-A game releases&period; Warner Bros&period; Interactive appears to be one of the better ones&comma; despite some stumbling blocks&period; According to De Plater&comma; the mandate for the game was not to make a &&num;8220&semi;movie game&&num;8221&semi; but to make &&num;8220&semi;the best game that you can&comma; that plays to the strengths of games as a medium and respects one of the world’s most prestigious IPs&period;&&num;8221&semi; That philosophy was inherent to the success of the game&period; The quality of the game came first&comma; instead of rushing out a game to meet quotas or to parade numbers in front of stockholders&period; In addition&comma; Monolith apparently had a strong level of communication with the executives and partners at Warner Bros&period; Interactive&period; Hopefully&comma; that will continue to be the case if the franchise continues&period;<&sol;p>&NewLine;<p>Middle-earth&colon; Shadow of Mordor is currently available for the PlayStation 4&comma; Xbox One&comma; PlayStation 3&comma; Xbox 360 and Windows PC&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;352052896 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;352052896" data-essb-postid&equals;"83448" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;83448&sol;middle-earth-shadow-mordor-postmortem-intriguing-look-behind-scenes&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;83448&sol;middle-earth-shadow-mordor-postmortem-intriguing-look-behind-scenes&sol;" data-essb-instance&equals;"352052896"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F83448&percnt;2Fmiddle-earth-shadow-mordor-postmortem-intriguing-look-behind-scenes&percnt;2F&t&equals;Middle-earth&plus;Shadow&plus;of&plus;Mordor&plus;Postmortem&percnt;3A&plus;An&plus;Intriguing&plus;Look&plus;Behind&plus;the&plus;Scenes" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F83448&percnt;2Fmiddle-earth-shadow-mordor-postmortem-intriguing-look-behind-scenes&percnt;2F&t&equals;Middle-earth&plus;Shadow&plus;of&plus;Mordor&plus;Postmortem&percnt;3A&plus;An&plus;Intriguing&plus;Look&plus;Behind&plus;the&plus;Scenes&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;352052896&&num;39&semi;&rpar;&semi; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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