<p>I&&num;8217&semi;ve touched on this before&comma; in fact I reference it quite frequently&period; And I&&num;8217&semi;m glad to see that a great deal of people feel the same way about it&period; The Tablet&period; There is just something fundamentally acceptable about the Tablet&period; It seems to slipped its way into many homes&comma; even with a somewhat hefty price tag for high end versions&period; Although&comma; contrary to popular belief it is very possible to get fantastic performance tablets for well beneath to £160 mark if you simply look hard enough and do some research&period; And for as low as £5 you can even deck it out with digital painting programs that yield stunning results&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Although Microsoft announced their forthcoming plans for &&num;8220&semi;Smart Glass&&num;8221&semi;&comma; this doesn&&num;8217&semi;t really take the technology at hand and make the most out of it&period; No one really wants to have to look down into their lap to see the Mini-map when it lives in the corner of our HUD&period; What people want&comma; is to go to a weapon bench and start adding parts to their favorite weapons and adjusting the cross hairs of their most loved sniper rifle to make sure they can put a round between two girders and into the opponent&period; What people want is a 1-1 reaction between game play and themselves&comma; we don&&num;8217&semi;t want quick time events or automatic lockpicking&period; Imagine picking a lock in the same way as you do in Splinter Cell&comma; but doing it on a touch screen&period; Immersive right&quest;<&sol;p>&NewLine;<h2>Control<&sol;h2>&NewLine;<p>Use your phone or tablet to control what you&&num;8217&semi;re seeing on TV&period; Easily explore the internet on your TV using your phone or tablet to browse&comma; scroll&comma; pinch&comma; and zoom&period; Start playing one of your favorite shows&comma; music&comma; sports or games on a device and move it to your TV to keep watching on the big-screen&period;<&sol;p>&NewLine;<h2>Interact<&sol;h2>&NewLine;<p>Intelligently interact with your Xbox 360 with your phone or tablet&period; Enjoy rich second screen experiences that automatically change and customize based on what&&num;8217&semi;s on TV&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<h2>Available on devices you already own<&sol;h2>&NewLine;<p>The Xbox SmartGlass app is available on Windows Phone or tablet&comma; and the innovative Xbox SmartGlass technology is available on other major platforms in the My Xbox app&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>So what exactly makes the Tablet one of the greatest potential interfaces for games&quest; It&&num;8217&semi;s optional&period; Every thing I just mentioned is already in games&comma; but it&&num;8217&semi;s all handled by the controller and your forced to stick to the confines of menus&period; Want to see the underside of your Avenger N7 rifle&quest; Too bad&period; With a Tablet capability you could rotate it fully in full 360&percnt; range of motion&comma; although obviously on a fixed axis&period; It would completely negate the need for unwieldy Inventory screens&period; In my opinion their is nothing worse than a menu in a game&period; My example for you is this&period; Resident Evil 4 had the best inventory screen ever&period; The attache case forced you to manage your gear and equipment strategically&comma; so the game was easier than those that came before it&comma; but still retained all the struggle and horror elements that made them great&period;<&sol;p>&NewLine;<p>Resident Evil 5 on the other hand&comma; has one of the worse Inventories I&&num;8217&semi;ve personally&comma; ever encountered&period; The game was fine &lpar;although anemic when compared to the rest of the franchise&rpar; but the inventory broke it for me&period; Who in the hell of it&comma; wears their Armour&comma; that is kept in the pocket of their armour&quest; He would turn into a damn singularity&period;<&sol;p>&NewLine;<p>The game could have been improved like this&period; The character has a literal attache case that is carried with him&sol;her&comma; when you swap gear they open the box and switch the kit around&comma; thus adding suspense while swapping&comma; and strategic item management&period; But this would all be amplified by the fact that there wouldn&&num;8217&semi;t be menus on screen&comma; and the game hasn&&num;8217&semi;t been paused&comma; its all happening in real time on the Tablet in your lap&period; But like I said&comma; it&&num;8217&semi;s optional&period; If you don&&num;8217&semi;t have a Tablet&comma; this action can easily be mapped to the D-pad and made trigger sensitive&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It&&num;8217&semi;s things like this that Smart Glass is destined for&comma; but unlikely to be expanded upon&period; But it would certainly be a game changer&comma; and at the very least the most important jump forward in gaming controls since the analogue stick&period; Just cross your fingers you never see Minecraft integration&period; the moment that happens is the moment we all stop going outside&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1562657237 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1562657237" data-essb-postid&equals;"8139" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;8139&sol;tablets-and-gaming&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;8139&sol;tablets-and-gaming&sol;" data-essb-instance&equals;"1562657237"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F8139&percnt;2Ftablets-and-gaming&percnt;2F&t&equals;Tablets&plus;and&plus;Gaming" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F8139&percnt;2Ftablets-and-gaming&percnt;2F&t&equals;Tablets&plus;and&plus;Gaming&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1562657237&&num;39&semi;&rpar;&semi; 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Martin Toney is a long time Video Game Journalist from Ireland.
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