<p>During the inaugural 2014 PlayStation Experience&comma; Sony PlayStation had a whole booth set up for the Project Morpheus virtual reality headset&period; I recall a time during the mid-90s when virtual reality was an emerging technology and was expected to be all the range in video gaming&period; However&comma; it did not really take off&period; Virtual reality did not really provide immersive gaming as promised&period; That could soon change with new technology like Morpheus and the Oculus Rif&period; The Morpheus reps were nice enough to let me sample one of the Morpheus tech demos&period; The headset game I sampled was an aerial space shooter called Vanguard V&comma; which used the Morpheus headset&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Vanguard V is a shooter that plays in a similar fashion to Star Fox&comma; except instead of a controller&comma; all the controls are done with the headset through the flick of your own head&period; In Vanguard V&comma; you are a female armored fighter pilot&period; With the help of a computer AI system&comma; the pilot is guided through an asteroid film&comma; various space debris and dangerous insectoid drones&period; Essentially&comma; the AI system provides the pilot with a tutorial on how to maneuver around the debris and how to target the insectoid drones&period;<&sol;p>&NewLine;<p>I was not big on virtual reality headsets when the tech was initially emerging&period; However&comma; I am encouraged  by how immersive and user-friendly the new technology has become&comma; specifically with headsets like the Morpheus and the Rift&period; The Vanguard V demo moves the pilot according to how the user points and aims his&sol;her head in the Morpheus headset&period; It was easy to get a hang of the movement of the character and it was fairly responsive&period; Targeting was a bit more janky&period; To target and fire upon enemy drones&comma; you have to aim your head so the cursor inside the headset screen locks onto the drones&period; Then&comma; the pilot will be able to open fire&period; There is a bit of a learning curve&comma; but once you get the hang of it&comma; it feels a lot better&period;<&sol;p>&NewLine;<p>The graphics for the Vanguard V demo were not all that impressive&period; However&comma; I am told the graphics are still in the beta stage and not reflective of the final game&period; I am not positive if the developers plan on finishing a final game of Vanguard V&comma; or if it was merely a demo designed for the convention to show off the capabilities of the Morpheus&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I enjoyed the opportunity of getting to use the Morpheus&period; I am intrigued by the possibilities of the new emerging virtual reality headsets and how this tech can improve the video gaming experience&period; However&comma; I was much more impressed with the Oculus Rift presentation for Pacific Rim at the San Diego Comic-Con&comma; which was not even meant for an actual upcoming game release&period; It will be interesting to see where Morpheus takes the tech in the future&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;679752831 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;679752831" data-essb-postid&equals;"80400" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;80400&sol;project-morpheus-headset-tech-demo-preview&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;80400&sol;project-morpheus-headset-tech-demo-preview&sol;" data-essb-instance&equals;"679752831"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F80400&percnt;2Fproject-morpheus-headset-tech-demo-preview&percnt;2F&t&equals;Project&plus;Morpheus&plus;Headset&plus;Tech&plus;Demo&plus;Preview" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F80400&percnt;2Fproject-morpheus-headset-tech-demo-preview&percnt;2F&t&equals;Project&plus;Morpheus&plus;Headset&plus;Tech&plus;Demo&plus;Preview&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;679752831&&num;39&semi;&rpar;&semi; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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