<p>The first game in the <em>Dead Island<&sol;em> series got a massive publicity boost thanks to an amazing teaser film that didn’t feature any actual footage from the game&period;  When it arrived&comma; it was judged favorably one its own merits &lpar;Once the launch bugs were taken care of&rpar;&period;  The upcoming sequel <em>Dead Island Riptide<&sol;em> takes everything fun about the first game and enhances it with more of the same&comma; but now with Fort-Building and Water&period;<br &sol;>&NewLine;In <em>Dead Island Riptide g<&sol;em>ameplay is mostly the same&comma; the story picks up where the first game ended&comma; gamers who played the first <em>Dead Island<&sol;em> will be able to import their character with all of their leveled up abilities&comma; and the level cap will be extended&period;  For people who enjoyed their time fighting zombies on the fictional isle of Banoi&comma; checking out <em>Riptide<&sol;em> will be an obvious choice&period;<br &sol;>&NewLine;The <em>Dead Island<&sol;em> series puts players in control of a lucky survivor of a zombie plague on a tropical resort island&period;  The Player is immune to the zombie virus&comma; and thus gets sent out of the safe areas to forage for supplies and search for a means of escape&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Although viewed from the first person perspective&comma; the focus is on melee&comma; not shooting&comma; and players find a huge selection of hand-to-hand weapons&comma; plus upgrades to create all sorts of strange and unique zombie-killers&period;  No one will say that there wasn&&num;8217&semi;t enough diversity in the weapon selection in the first game&comma; but <em>Riptide<&sol;em> will add in a broader selection of weapons as well as new upgrades for customizing them&period;<&sol;p>&NewLine;<p>The mission structure in the first game used a lot of free-roaming as players stumbled across fun things to do while engaged with the main quest&period;  It also had a very entertaining multiplayer feature would let players stumble across each other while out exploring the city&comma; and hopefully this returns for the second game&period;<&sol;p>&NewLine;<p>For people who were unsatisfied with the first game&comma; there are several additions to the formula&period;  As the title &&num;8220&semi;<em>Riptide&&num;8221&semi;<&sol;em> implies&comma; water is going to be an important factor&period;  Players will be able to drive around in boats while zombies attack from beneath the waves&period;  Missions will also involve pumping water from areas to allow the survivors access to new locations&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>At PAX Prime the developers showed another new feature that allows players to deploy fences and mines to defend areas from swarms of zombies&period;  Stationary weapons were available too&comma; giving this sequence the feeling of the survival mode in <em>Left 4 Dead<&sol;em>&comma; or the zombie modes of <em>Call of Duty&period;  <&sol;em>This sequence added in some variety to the <em>Dead Island<&sol;em> standard gameplay of free-roaming and fetch missions&period;<&sol;p>&NewLine;<p>Gamers who weren’t taken by the character roster in the first game will find a new playable character in <em>Riptide<&sol;em> &lpar;Although the four survivors from the first game return too&rpar;&period;  The new character hasn&&num;8217&semi;t been revealed yet&comma; but the developers have confirmed that there will be at least one new playable character in the game&period;<&sol;p>&NewLine;<p>Zombie hunters who chose to play as the gun-specialist Purna in the first game&comma; only to find that guns were remarkably scarce&comma; will be happy to hear that firearms will be much more readily available in <em>Riptide<&sol;em>&period;<&sol;p>&NewLine;<p><em>Dead Island Riptide<&sol;em> is clearly taking an &&num;8220&semi;If it ain&&num;8217&semi;t broke&&num;8221&semi; mentality with the series&comma; and targeting their fans with a bigger&comma; more varied version of their already good game&period;  It will arrive in 2013 for PC&comma; Xbox 360 and Playstation 3&period;  Keep an eye on Explosion&period;com for updates on its development&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1191248028 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1191248028" data-essb-postid&equals;"7892" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;7892&sol;dead-island-riptide-preview-just-add-water&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;7892&sol;dead-island-riptide-preview-just-add-water&sol;" data-essb-instance&equals;"1191248028"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F7892&percnt;2Fdead-island-riptide-preview-just-add-water&percnt;2F&t&equals;Dead&plus;Island&plus;Riptide&plus;Preview&plus;&percnt;E2&percnt;80&percnt;93&plus;Just&plus;Add&plus;Water" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F7892&percnt;2Fdead-island-riptide-preview-just-add-water&percnt;2F&t&equals;Dead&plus;Island&plus;Riptide&plus;Preview&plus;&percnt;E2&percnt;80&percnt;93&plus;Just&plus;Add&plus;Water&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1191248028&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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