<p>&OpenCurlyDoubleQuote;Take Off And Nuke The Site From Orbit”&comma; that’s the only way to be sure that you’ve dealt with your Xenomorph infestation&comma; and that’s the idea behind the recently-revealed &OpenCurlyDoubleQuote;Escape Mode” for Sega’s upcoming <em>Aliens&colon; Colonial Marines<&sol;em>&period;  In it&comma; one team controls an endless swarm of respawing aliens who relentlessly harrow an opposing team of space marines&period;  The marines are in no-win fight and their only hope is to make it through a series of objectives until they manage to escape&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>This sort of multiplayer gameplay has become rather trendy in the past few years&period;  Valve’s <em>Left 4 Dead<&sol;em> series is based entirely around this mode&comma; and it has been used in many shooters since then&period;  Yet this mode seems particularly appropriate to the <em>Aliens<&sol;em> franchise where the humans have always been at a disadvantage&comma; scrambling for safety while a swarm of pitiless space monsters hunts them down one-by-one&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;09&sol;Aliens-Colonial-Marines-Escape-Mode-Trailer&lowbar;1&period;jpg"><img class&equals;"aligncenter size-full wp-image-7882" title&equals;"Aliens-Colonial-Marines-Escape-Mode-Trailer&lowbar;1" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;09&sol;Aliens-Colonial-Marines-Escape-Mode-Trailer&lowbar;1&period;jpg" alt&equals;"" width&equals;"590" height&equals;"331" &sol;><&sol;a><&sol;p>&NewLine;<p>At PAX Prime last week&comma; Sega had the new mode available for hands-on play and I got the chance to spend a few minutes running for my life with a squad of scrappy space marines&comma; while the developers at Gearbox assaulted us as the Xenomorphs&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Aliens&colon; Colonial Marines<&sol;em> gives players the choice of various builds&comma; using weapons seen in the movies&period;  Like any self-respecting fan&comma; I choose the M41A Pulse Rifle with a 30mm pump-action grenade launcher&comma; plus a sawed-off shotgun &OpenCurlyDoubleQuote;For close encounters”&period;<&sol;p>&NewLine;<p>With three other members of the squad in tow&comma; I exited the first safe room to find the sort of creepy environment that I’d expect from the <em>Aliens<&sol;em> series&period;  There were confusing twisty corridors and shadowy areas that made perfect ambush points for the stealthy aliens&period;<&sol;p>&NewLine;<p>Although humans had the advantage in terms of ranged combat&comma; the aliens had speed&comma; agility and powerful melee attacks&period; They swarmed us&comma; and brought down one of my teammates quickly&period;  Fortunately&comma; dead soldiers will re-spawn once the rest of the team reaches the next safe house&comma; and the humans only lose the match if the entire team is brought down&period;  Unfortunately as the Xenomorphs thinned our herd&comma; it became increasingly difficult for the survivors to make it to that point&period;<&sol;p>&NewLine;<p>The weapons and equipment are based on things from the movies&comma; so the distinct motion detector beeping alerted me to enemies creeping up on me&comma; and one objective required that I cut through a sealed door with the Marine blow torch while the rest of the team provided cover&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Being a fan of the franchise seemed to help my performance&period;  My understanding of how the weapons work&comma; and the sort of tactics used by our acid-blooded enemies kept me alive longer than the rest of the squad&period;  This devotion to authenticity in the design is going to make the game very appealing to fans who have been waiting years for an in-cannon shooter game&period;<&sol;p>&NewLine;<p>It also has a single-player campaign that takes place between the events of <em>Aliens<&sol;em> and <em>Alien<&sol;em> 3&period;  This story lets players investigate the spaceship Sulaco and planet LV-426 which were both seen in the movie <em>Aliens<&sol;em>&period;  There’s also a conventional team deathmatch multiplayer mode&period;<&sol;p>&NewLine;<p><em>Aliens&colon; Colonial Marines<&sol;em> come out February 12<sup>th<&sol;sup> 2013 for PC&comma; Xbox 360 and Playstation 3&comma; with a Wii U version arriving sometime later&period;  Keep an eye on Explosion for more information as the game approaches release&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1197206075 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1197206075" data-essb-postid&equals;"7875" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;7875&sol;hands-on-with-aliens-colonial-marines-escape-mode&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;7875&sol;hands-on-with-aliens-colonial-marines-escape-mode&sol;" data-essb-instance&equals;"1197206075"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F7875&percnt;2Fhands-on-with-aliens-colonial-marines-escape-mode&percnt;2F&t&equals;Hands-On&plus;With&plus;&percnt;5C&percnt;26quot&percnt;3BAliens&percnt;3A&plus;Colonial&plus;Marines&percnt;5C&percnt;26quot&percnt;3B&plus;Escape&plus;Mode" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F7875&percnt;2Fhands-on-with-aliens-colonial-marines-escape-mode&percnt;2F&t&equals;Hands-On&plus;With&plus;&percnt;5C&percnt;26quot&percnt;3BAliens&percnt;3A&plus;Colonial&plus;Marines&percnt;5C&percnt;26quot&percnt;3B&plus;Escape&plus;Mode&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1197206075&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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