<p>The &&num;8220&semi;Gaming Social Paradigm&&num;8221&semi;&comma; is something I&&num;8217&semi;ve been considering for quite some time&period; It brings up interesting conversation and it can be used in a number of arguments to support various claims&period; The GSP is a look at how Video Game culture has drastically altered the common consensus of what it means to be social&period; It will also look at how this affects the player and how these effect change their lifestyle&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Gaming today has grown far beyond the borders of what it once was&period; Gone are the days that required multiple controllers and a massive array of games to keep your friends satisfied&period; Times have changed to such a degree&comma; that we no longer actually need other people with us to enjoy multi-player games&comma; instead we play with other people from around the globe&comma; most of whom we have never met&period; This change brings some questions to the fore that I feel are important to maintaining the integrity of the gaming culture&period;<&sol;p>&NewLine;<p>So a common opinion of gamers is that they are social pariahs&period; And &&num;8220&semi;pariah&&num;8221&semi; is an apt description of how they are viewed&period; If you happen to be enthusiastic about video games&comma; and you can passionately talk about the development process&comma; and the polygonal count per second of your faveourite series etc&comma; chances are if you approach a group of non-gamers you would most likely be regarded as someone that it&&num;8217&semi;s not good to be associated with&period; This misconception has been cemented firmly in current social convention thanks to the stereotypical 80&&num;8217&semi;s-90&&num;8217&semi;s gamers&comma; who are portrayed as slaving over PC components in a dark basement surrounded by empty food packaging and hardware or being morbidly obese people who never leave the comfort of their seat&period; While this may be true for some&comma; it is certainly only representative of a minuscule amount of gamers&period; Most players would far rather meet and talk with other people of the same mindset than play another round of halo or COD&period;<&sol;p>&NewLine;<p>With the boom in online gaming in the past decade&comma; a great many peoples definition of what it means to be social has also been warped to varying degrees&period;<br &sol;>&NewLine;A large portion of players like to say that being social can include the use of a headset to converse with other people&comma; and thus alleviate the need to physically interact with others&period; Another portion of players like to say that they consider the use of headsets as a primary tool for socialising to&comma; in fact be anti-social because of the lack of actual interaction&period; While the definition of such a broad word is up for debate and is likely to never be agreed upon&comma; the definition is irrelevant&period;<br &sol;>&NewLine;Since Games have become so intertwined into an online culture&comma; you no longer get the same experiences as playing with your friends right by your side&comma; where you get the mental benefit of human company&comma; you can speak to each other without the need for extra equipment&comma; and most of all you are indisputably being social&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>First we must ask is it a bad thing&comma; that we have progressed so far that we no longer need to be beside each other&period; And secondly we must ask is it a good thing&comma; because now we can talk to people from all cultures and creeds&period; But the human condition&comma; being as it is&comma; it&&num;8217&semi; unlikely that this will actually bridge the gap between races and culture divides&comma; if anything it can provide the chance for un-prosecutable hostility through the open chat availability&period;<&sol;p>&NewLine;<p>First of all&comma; yes it is inherently bad that people no longer have to meet others&comma; yes it is bad that a person can remain alone&comma;theoretically for ever&comma; but still feel like part of a group because they are digitally connected to them&period; With gaming growing to become a world spanning pass time that rivals&comma; if not straight up usurps mainstream media you have to acknowledge that this will cause people to become further disconnected&period; It&&num;8217&semi;s vaguely similar&comma; to the sex scene in Demolition man&comma; here in meaning that we will eventually progress to a point at which there is no longer a need for actual contact between people&period;<&sol;p>&NewLine;<p>But on the other hand&comma; It gives people the chance to meet and converse with those otherwise outside of their comfort zone&period; It&&num;8217&semi;s not uncommon for people to be playing online with a various assortment of ethnicity&&num;8217&semi;s&period; If the human mindset and condition does improve and people become more accepting&comma; imagine the opportunities for connection and how close we could become&period; It gives friends who are separated by great distances the ability to converse and game alongside each other as if they are in the next room instead of the next continent&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; center&semi;">&&num;8220&semi;Personally&comma; I don&&num;8217&semi;t qualify online gaming&comma; especially if there&&num;8217&semi;s no communication what so ever&comma; to be a social interaction&period; Even if you have to communicate and have the means to&comma; actual conversations are always preferable in my book&period;-Yair Donin&comma; Israel&&num;8221&semi;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;blockquote>&NewLine;<p>It&&num;8217&semi;s difficult to legitimately decide&comma; with any degree of certainty if this digital community has caused a paradigm shift in the real world&comma; and like mentioned above if this shift is for the better or worse&comma; in part 2 we will discuss the psychological ramification of this disconnected nature that we are readily accepting as common place&period;<&sol;p>&NewLine;<p>Stay tuned for part 2 of the thesis and gaming news that will be coming up in the next few days folk&excl;&excl;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;212691261 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;212691261" data-essb-postid&equals;"7502" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;7502&sol;the-gsp-part-1-gaming-social-paradigm&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;7502&sol;the-gsp-part-1-gaming-social-paradigm&sol;" data-essb-instance&equals;"212691261"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F7502&percnt;2Fthe-gsp-part-1-gaming-social-paradigm&percnt;2F&t&equals;The&plus;GSP&plus;part&plus;1&plus;-&plus;Gaming&plus;Social&plus;Paradigm" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F7502&percnt;2Fthe-gsp-part-1-gaming-social-paradigm&percnt;2F&t&equals;The&plus;GSP&plus;part&plus;1&plus;-&plus;Gaming&plus;Social&plus;Paradigm&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;212691261&&num;39&semi;&rpar;&semi; 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  1. Ah but there should be a mention of gamer’s homophobic and misogynistic language/culture. There’s a reason why people might treat gamers are pariahs. They do keep on yelling or doing rude things. Teabagging, for example.

    So its not completely undeserved, is it?

Martin Toney is a long time Video Game Journalist from Ireland.
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