<p>Techland recently released a new developer video diary for the upcoming Dying Light video game&comma; its follow-up for Dead Island&colon; Riptide&comma; and the game continues to look breathtaking&period; The new video showcases the main protagonist&&num;8217&semi;s freedom of &&num;8220&semi;natural movement&&num;8221&semi; in the game&&num;8217&semi;s open world&period; Dying Light continues to impress more and more with each new clip or video released&comma; and I cannot wait to finally play the game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Many first-person shooters have attempted to incorporate a parkour or free-running style in the main playable character&&num;8217&semi;s movement&comma; but few have captured that aspect very well&period; Razor&&num;8217&semi;s Edge did a fairly good job&period; However&comma; the ability of players to use the natural movement of Dying Light looks revolutionary and groundbreaking&period; A great level of freedom of movement and the capacity to climb and go anywhere seems more difficult to capture for a first-person game than in third-person&period; Dying Light&&num;8217&semi;s focus on this looks amazing&period;<&sol;p>&NewLine;<p>So far&comma; the most impressive thing about the game&&num;8217&semi;s natural movement is how seamless it looks&period; The main character&&num;8217&semi;s transition from buildings&comma; to high wires&comma; to roofs and to balconies appears flawless&period; It looks like the whole city is basically a playground to play and hunt zombies&period; The thing I like most about this gameplay is how players will be able to mix in attacks on the zombies along with the free-running and the natural movement&period; Based on the video clips&comma; a player can run over a balcony and then kick a zombie&period; The main character can evade zombies one second&semi; and in the next moment&comma; jump from a height into a seamless&comma; decapitating kill of a zombie&period;<&sol;p>&NewLine;<p>My hope is that there is no ridiculous stamina or sprint meter to bring down the gameplay&period; That was the worst&comma; most annoying and frustrating part about playing Dead Island&period; I understand why something like a stamina meter is in the game&semi; but worrying about running out of sprint juice completely detracts from the flow and enjoyment of the game&period; In a game like this&comma; where speed&comma; the flow of movement and transitioning from the ground to higher buildings is paramount&comma; it is imperative to lose something like a stamina meter&period; I hope that is one aspect from Dead Island that Techland ditches for this game&period; Based on the latest videos&comma; it does not look like there is a pesky stamina meter to break up the gameplay&period; If players can enjoy the natural&comma; freedom of movement without having to worry about a stamina meter&comma; that would be excellent&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Dying Light hits the PlayStation 4&comma; PlayStation 3&comma; Xbox One&comma; Xbox 360 and Windows PC in February 2015&period;<&sol;p>&NewLine;<p>&lbrack;youtube url&equals;&&num;8221&semi;http&colon;&sol;&sol;youtu&period;be&sol;OD1RZdDfSGs&&num;8221&semi;&rsqb;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;2004421435 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;2004421435" data-essb-postid&equals;"68909" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;68909&sol;new-dying-light-developer-video-blog-shows-impressive-natural-movement-gameplay&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;68909&sol;new-dying-light-developer-video-blog-shows-impressive-natural-movement-gameplay&sol;" data-essb-instance&equals;"2004421435"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F68909&percnt;2Fnew-dying-light-developer-video-blog-shows-impressive-natural-movement-gameplay&percnt;2F&t&equals;New&plus;Dying&plus;Light&plus;Developer&plus;Video&plus;Blog&plus;Shows&plus;Impressive&plus;&percnt;5C&percnt;26&percnt;23039&percnt;3BNatural&plus;Movement&percnt;5C&percnt;26&percnt;23039&percnt;3B&plus;Gameplay" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F68909&percnt;2Fnew-dying-light-developer-video-blog-shows-impressive-natural-movement-gameplay&percnt;2F&t&equals;New&plus;Dying&plus;Light&plus;Developer&plus;Video&plus;Blog&plus;Shows&plus;Impressive&plus;&percnt;5C&percnt;26&percnt;23039&percnt;3BNatural&plus;Movement&percnt;5C&percnt;26&percnt;23039&percnt;3B&plus;Gameplay&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;2004421435&&num;39&semi;&rpar;&semi; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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