<p>I remember asking a friend&comma; &OpenCurlyDoubleQuote;Where do I start with indie games&quest;”<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I couldn’t tell you the exact date I asked that&comma; much like you couldn’t tell me the exact date you bought your Xbox 360 &lpar;unless you’re hoarding the receipt somewhere&comma; in which case we have more important things to discuss&rpar;&period;  I can only tell you it was a warm day and it must have been around 2009&period;  Having just graduated college I finally had disposable money to feed my hunger for video games and was searching for something new and refreshing&period;<&sol;p>&NewLine;<p>My friend didn’t tell me about Summer of Arcade&comma; though he should have&period;  For years&comma; the Xbox Indie promotion has been a video game event&comma; something eagerly anticipated and widely heralded for taking unknown quantities and bringing them to the forefront of the video game conversation&period;  It established Xbox as a place which not only had the biggest titles and best network&comma; but also a place where developers of all stripes could come and make a name for themselves&period;<&sol;p>&NewLine;<p>I don’t have to recount Xbox’s recent slipups with indie developers for you&comma; if you’re reading this article I’m sure the news has reached you in some form or fashion&period;  While you can take the reported Microsoft vs&period; indie troubles as you will&comma; it is safe to say the Xbox One does not have the same independ clout as the 360 did only a few years ago&period;  It is what it is&comma; and it can that &OpenCurlyDoubleQuote;it” can be whatever you make up in your head&period;  Games come to many different platforms for many different reasons and so I am not here to point fingers&comma; I am not here to wildly flip alarm buttons like a child in a nuclear power plant&comma; I am simply here to say it sucks that Summer of Arcade is no more&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>You might be having a reaction similar to this&colon; &OpenCurlyDoubleQuote;Wait&quest;  No more&quest;  Who said that&quest;”<&sol;p>&NewLine;<p>As you start pulling up wiki articles and comparing dates of previous Summer of Arcades to where we are now in the year&comma; let me assure you that no Microsoft Executive stood in front of microphone or reporter and said&comma; &OpenCurlyDoubleQuote;Summer of Arcade&quest;  Fuck that shit&period;”<&sol;p>&NewLine;<p>They didn’t do that because you don’t generally go looking to find a reporter and microphones when you have unpopular news&period;  The unceremonious death of Summer of Arcade is unpopular&period;  Despite the fact the promotion would elicit a new Reddit post each year&comma; explaining why this year’s collection is undoubtedly inferior to last year’s&comma; it still seemed to garner the attention of the public&comma; and respect of the industry&period;  Taking a look at last year&comma; while Charlie Murder didn’t catch on&comma; Flashback was largely panned&comma; and TMNT&colon; Into the Shadows ignored&comma; the promotion did shine a spotlight on Brothers&colon; A Tale of Two Sons&comma; which went on to be remembered by many publications during the Awards Season&comma; not to mention it was one of the best Xbox exclusives of the year &&num;8212&semi; don’t you bring of up Gears of War&colon; Judgement&comma; sit down and wait until you’re called on&period;<&sol;p>&NewLine;<p>There are many reasons why Summer of Arcade was sent the way of Old Yeller&comma; and none of them have to do with Xbox hating indies&period;  The biggest reason for canning Summer of Arcade is because it is an irrelevant service&period;  Indie games don’t need the spotlight of an August promotion anymore because they are able to make a name for themselves in other ways&period; It is unfair to say indie titles get the same attention as AAA&comma; but they have garnered an audience specific to their work&period;  Summer of Arcade doesn’t hold the same weight anymore because indie games are coming out every week&period;  Xbox’s curation and delivery system is no longer necessary because many audiences are doing the curating themselves&period;  Fullbright’s Gone Home released in August last year and stole the indie spotlight from whatever Summer of Arcade had going on at the time &lpar;I think it was Flashback&period;&rpar;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>In some ways&comma; the death of Summer of Arcade should be celebrated&period;  Indie games no longer need to pray some first-party publisher is going to come along and help them out&period;  Instead they can simply compete on the market as well as any other game&period;  That is a good thing&comma; something worth celebrating&period;  In many ways&comma; the indie market that exists to day should be thanking what Summer of Arcade did&colon; opening the doors for console gamers who would have never purchased Braid or Bastion or LIMBO without Xbox staking their good name behind the title&period;  The indie market of today&comma; where PlayStation gives E3 time to small teams&comma; where Hello Games has the whole games scene abuzz&comma; might not exist if Summer of Arcade hadn’t dressed the indie scene up for mainstream console gamers&period;<&sol;p>&NewLine;<p>The failures of Summer of Arcade are many&period;  From Hydro Thunder Hurricane to Tony Hawk Pro Skater HD&comma; there were plenty of games from the promotion which failed to catch fire&period;  But what was really impressive was how every year there was at least one undeniable success&period;  Braid&comma; Bastion&comma; LIMBO&comma; &OpenCurlyQuote;Spolsion Man&comma; Castle Crashers&comma; Monday Night Combat&comma; Shadow Complex&comma; Dust&colon; An Elysian Tale&comma; and Brothers&colon; A Tale of Two Sons&semi; in five years&comma; Summer of Arcade presented players with a slew of amazing games&comma; producing a generation of independent developers who became mainstays in the medium&period;<&sol;p>&NewLine;<p>This August&comma; while you flirt with the alright-but-not-as-good PlayStation PLAY promotion&comma; pour a little out for Summer of Arcade&period;  While the Xbox One has stumbled in its first year&comma; shrugging off the legacy of the fantastic summer promotion seems to be another way in which Microsoft just &OpenCurlyDoubleQuote;doesn’t get it” or doesn’t get it the way gamers wants them to&period;  But again&comma; this isn’t about the dos and don’ts of Microsoft&period;  It’s about how a few years ago if someone asked&comma; &OpenCurlyDoubleQuote;Where do I start with indie games&quest;” You could simply point them to Summer of Arcade&period;  These days&comma; it’s not so simple&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1693506060 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1693506060" data-essb-postid&equals;"68338" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;68338&sol;rip-summer-of-arcade&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;68338&sol;rip-summer-of-arcade&sol;" data-essb-instance&equals;"1693506060"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F68338&percnt;2Frip-summer-of-arcade&percnt;2F&t&equals;RIP&plus;Summer&plus;of&plus;Arcade" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F68338&percnt;2Frip-summer-of-arcade&percnt;2F&t&equals;RIP&plus;Summer&plus;of&plus;Arcade&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1693506060&&num;39&semi;&rpar;&semi; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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