<p>A recent chat between <a href&equals;"http&colon;&sol;&sol;www&period;kotaku&period;co&period;uk&sol;2014&sol;08&sol;13&sol;dead-space-missing-dead">Kotaku and Steve Papoutsis<&sol;a> renewed my hope for the future of the Dead Space franchise&period; According to Papoutsis&comma; the General Manager of Visceral Games&comma; the franchise is far from &&num;8220&semi;dead&period;&&num;8221&semi; Papoutsis seemed to imply that the franchise could see a return on the new generation of consoles&period; While there have been many rumors to the contrary&comma; I am at least relieved to see some reinforced support from Visceral for the Dead Space property&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>A break for Dead Space is probably a good thing&period; In terms of sales&comma; Dead Space 3 did not do as well as earlier installments of the franchise&period; The game received a great deal of criticism for abandoning its survival horror and scare-heavy roots in favor of a more mainstream style with more action&period; Many of the criticisms against the game were unjust&period; One of the major criticisms against the game concerned its utilization of micro-transactions&period; Personally&comma; I am not a big fan of micro-transactions for games&comma; but a lot of games use them&period; Many major popular games use micro-transactions&period; However&comma; I never once needed micro-transactions in order to beat Dead Space 3 on Normal or Hard modes&period; Micro-transactions were in no way necessary to play the game&period; So there was quite an extreme overreaction to that aspect&period;<&sol;p>&NewLine;<p>In terms of the action&colon; I actually played the entire game&comma; and I was not dissatisfied with the action at all&period;  Dead Space and Dead Space 2 both had quite a bit of action and shooting&period; In Dead Space 3&comma; the involvement of the Unitologists in the gameplay made sense in the context of the world that had been established for the franchise&period; The game was still sufficiently nerve-wracking during the exploration of the derelict Sovereign Colony ships and facilities on Tau Volantis&period; To say the game completely abandoned its survival horror roots is inaccurate&period; The co-op mode did not hurt the game either&period; Some of the most tense moments I experienced during Dead Space 3 occurred when I played as John Carver for the optional co-op missions&period; These moments are brilliant because if you play as Isaac Clarke in the co-op sequences&comma; he basically sees Carver reacting to nothing and going batty&period;<&sol;p>&NewLine;<p>Another good reason for the break is that the third game essentially wrote itself into a corner with the ending of the Awakening story DLC&period; It is almost impossible to decipher how the main story will continue after that ending&period; Hopefully&comma; Papoutsis and the Dead Space team will have time to figure that out&period; However&comma; now that Visceral is working on properties such as Battlefield&colon; Hardline and a new Star Wars game&comma; this time out will recharge the batteries for the Dead Space franchise&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Absence makes the heart go fonder&period; Some time off could help rebuild anticipation and desire to see a new installment&period; Having a new generation of consoles ready to go is also a big opportunity for the franchise&period; If Visceral does bring back Dead Space&comma; it would be using the new-gen tech which could significantly raise the stakes of what a sequel could accomplish&period;<&sol;p>&NewLine;<p>I am glad to hear that Visceral and EA still see value in the property&period; 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Jeffrey Harris, a pop-culture, entertainment, and video game journalist and aficionado, resides in Los Angeles. He is a staff writer for games, movies/TV, MMA and Wrestling and contributor to Popgeeks.net and Toonzone.net. He is a graduate of The University of Texas at Austin's Radio, TV, Film program.
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