<p>Nowadays&comma; it’s considered abnormal by the majority of people to have a hard copy of our information&comma; and soon it will be the same for all our entertainment content&period; I’m quite fond of nostalgic things&comma; so I love poking around in the nooks and crannies of  my house and finding old music&comma; or books&period; I especially love finding old games&period;<br &sol;>&NewLine;There is just something  pleasant about having a hard copy of a game that has gone out of print or is a timeless relic&period; For example&comma; I recently turned up my boxed &OpenCurlyDoubleQuote;<em>The Legend of Zelda&colon; A link to the past<&sol;em>”&period; Sure it’s easy to find a new version of the game on <strong><em>GBA<&sol;em><&sol;strong>&comma; and if you’re into emulation &comma;well then I imagine it wouldn’t be too hard to run a version on your pc either&period;<br &sol;>&NewLine;But what I have is different&period; It’s a tangible link to my childhood&comma; when games were still a new and fascinating thing&period; Taking the time to assemble a <em>SNES<&sol;em> and blow the dust out of the cartridge is a much more satisfying way of experiencing the past instead of just booting a ROM&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>So what does the future hold for the games we own now&quest; It&&num;8217&semi;s a well known fact that as the gaming medium expands and progresses&comma; the majority of content will come from &&num;8220&semi;the cloud&&num;8221&semi;&period; With this being the case&comma; Consoles will evolve past the need for disc drives and the need for physical content&period; That leaves us with mountains of content that may well be rendered useless in the face of coming generations&period; What this means is that your new &&num;8220&semi;<em>Orbis<&sol;em>&&num;8221&semi; or &&num;8220&semi;<em>720&sol;Durango<&sol;em>&&num;8221&semi; may be top of the line&comma; but in no way backwards compatible&period; This isn&&num;8217&semi;t necessarily a bad thing&comma; but it does have financial ramifications&period;<br &sol;>&NewLine;Lets say the next generation Xbox is released and sells millions of units in its first week&period; Unless Microsoft have a massive launch lineup&comma; most of the customers will still rely on the <strong><em>Xbox 360<&sol;em><&sol;strong> for their online gaming needs&period; So does this mean we need to pay for two Xbox Live subscriptions&quest; Making games backwards compatible is one thing&comma; but having an online gaming service that collectively spans two consoles is a herculean task&comma; making 2 subscription the only viable option&period; Further more&comma; will the Playstation Network stay free&quest; With the somewhat disappointing sales of the &&num;8220&semi;<strong><em>PS Vita<&sol;em><&sol;strong>&&num;8221&semi; and a Q1 loss of over &dollar;312&period;000&period;000&comma; it&&num;8217&semi;s hard to envision Sony&&num;8217&semi;s next major platform having free to play&comma; online capabilities&period; So this is potentially another subscription&period;<&sol;p>&NewLine;<p>Will we even own the games that we are going to be playing when it all inevitably goes digital&quest; It may be that we purchase the right to use the product on our system&comma; but at the discretion of the creator&period; It is entirely possible that the games would be stored on the developers&comma;in house servers&period; If this is the case&comma; what would happen if that company were to goes out of business and closes&comma; what happens to the product they made&quest; Does it &&num;8220&semi;go offline&&num;8221&semi; and vanish or will we have it stored digitally in our console&quest;<&sol;p>&NewLine;<p>I personally think that we should do everything in our power to ensure that we have hard copies of our content&comma; digital should be an option&comma; not a choice made for us&period; Whats more is&comma; when you buy a CD you get the case&comma; the artwork and the bands notes&period; When you buy a special edition game you get a special case&comma; Dog tags&comma; Diaries&comma; Patches and Paintings&period; With a digital copy&comma; you can only receive digital content that you can&&num;8217&semi;t touch or feel&comma; its nothing but code&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Digital content can be lost very easily&comma; the wrong press of a button&comma; or a simple case of a platform crash&period; With digital content you need to be able to prove you own the game&comma; and to do this you often need to authenticate your account&comma; and with authentication comes DRM&period; And lets face it&comma; DRM is like internet adverts&comma; they are just a necessary evil&period; If anyone remembers the <em><strong>Diablo III<&sol;strong> <&sol;em>DRM outrage&comma; amplify that to encompass the entirety of console gamers and you&&num;8217&semi;re close what can be expected&period;<&sol;p>&NewLine;<p>The need for hard copies is greater than you think&comma; be it for content&comma; or just proof of ownership&period; While digital certainly has it&&num;8217&semi;s benefits&comma; it has just as many flaws&period; Kinda like being a vampire in <em>Skyrim&comma;<&sol;em> it has its ups and downs&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;463179930 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;463179930" data-essb-postid&equals;"6514" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;6514&sol;your-future-in-binary&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;6514&sol;your-future-in-binary&sol;" data-essb-instance&equals;"463179930"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F6514&percnt;2Fyour-future-in-binary&percnt;2F&t&equals;Your&plus;Future&plus;In&plus;Binary" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F6514&percnt;2Fyour-future-in-binary&percnt;2F&t&equals;Your&plus;Future&plus;In&plus;Binary&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;463179930&&num;39&semi;&rpar;&semi; 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Martin Toney is a long time Video Game Journalist from Ireland.
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