<p><em>&ast;&ast;&ast; So&comma; here’s the thing&comma; writing reviews for individual Telltale episodes is getting difficult to do&period;  Trying to review these two-hour chunks of an overarching experience as stand-alone products isn’t really helpful or fair to a what Telltale is trying to do&period;  While I won’t be assigning a score or really breaking the game down piece by piece&comma; I think it is important to cover these titles&comma; as the episodes do yield enough content to warrant critical thoughts and analysis&period;  Here’s my first recap of the episodes&period;  Enough housekeeping&comma; let’s get to the meat of why you are here&period; &ast;&ast;&ast;<&sol;em><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The last time we saw Clementine in The Walking Dead’s eighth episode &lpar;episode three of season two&rpar; she was deciding whether to cut off Sarita’s hand or attack the walker nibbling on the poor woman’s wrist&period;  In Harm’s Way was such a climactic episode&comma; punctuated by Michael Madsen’s turn as the series’ best villain to-date&comma; Amid The Ruins feels like an apt title to describe an episode which has to live in the shadow of the knock-out which preceded it&period;  It’s been hard to effectively say what Clementine’s objective has been since the start of season two&period;  &OpenCurlyDoubleQuote;Stay alive” seems like a forgone conclusion&comma; but what is she really looking for&comma; what does she really want out of this zombified world&quest;  The first season of The Walking Dead clearly had a conclusion you felt was inevitable&comma; at some point Lee and Clementine’s relationship would come to a head&period;  That kind of emotional investment is what is lacking in season two and Amid the Ruins makes it painfully obvious&period;<&sol;p>&NewLine;<p>The biggest problem with Amid the Ruins is it drifts back into the technical issues which plagued the first season of The Walking Dead&period;  While following Lee and Clementine these issues seemed forgivable as so many people were desperate to see the series’ emotional conclusion&comma; but now that we’re halfway into season two&comma; the laggy framerates&comma; long loading screens&comma; and other nuisances are getting more than annoying&period;  Loading up your Xbox 360 or PlayStation 3 is also starting to date the series&period;  Telltale clearly has designs to make The Walking Dead look better and play better&comma; but one has to wonder how much they can really improve the series while still using the previous generation&period;  Hopefully&comma; the upcoming release of season two on current-gen hardware means we’ll have the option to continue the series on the Xbox One and PlayStation 4 in the near future&period;<&sol;p>&NewLine;<p>I feel like I have been harping on this next issue with Telltale for a while now&comma; so maybe it just doesn’t matter anymore&comma; but The Walking Dead still lacks a lot of interactivity&period;  Telltale stuffs in a couple of quick-time sequences and some painfully obvious puzzles&comma; but even compared to the first season of The Walking Dead&comma; there’s very little action you need to take in order to keep the game moving&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The flip side of this argument is&comma; while there are fewer interactive puzzles or sequences in The Walking Dead&comma; they are a little more well-crafted and implemented with more action&period;  These sequences last only a couple minutes and rely on your fast reactions more than anything else&period;  Long shooting sequences&comma; or chases scenes are really slimmed down to capture the action quickly and get you back to the story&period;  It leaves you wanting&comma; but it feels a little more thought out&period;<&sol;p>&NewLine;<p>But let’s face it&comma; when it comes to The Walking Dead&comma; or any other Telltale game at this point&comma; who is asking for more gameplay&quest;  People are coming to these games for the story and to follow the next chapter of Clementine’s fight for survival&period;  Amid the Ruins delves a little bit deeper into the characters introduced in the previous episode&period;  Jane&comma; the short-haired anti-hero and Mike&comma; your other prison compadre&comma; are fleshed out to add depth to a party which is looking thin after the bloodbath of the last episode&period;<&sol;p>&NewLine;<p>The Walking Dead&comma; whether you are talking about the comic or the TV show&comma; is notorious for ruthlessly axing characters and aimlessly wandering about&comma; being a series more about survival than actually narrative&period;  While this is very effective in a TV show or comic format &&num;8211&semi; where you are getting bite-sized pieces of content in a structure which is meant to be infinite &&num;8211&semi; Telltale’s narrative feels a little clumsy when mirroring this structure&period;  Long monologues meant to add depth feel like melodrama when the characters come in&comma; tell their sad tale&comma; and leave in the same breath&period;  It feels like it harder to connect to characters in season two and sometimes you wonder why Clementine doesn’t just up and leave this squabbling party&period;<&sol;p>&NewLine;<p>While the characters surrounding Clem don’t feel nearly as compelling as they did previously&comma; excluding Kenny who has become a staple of the series&comma; the real issue lies in central plot conceipt&period;  The first three episodes of season two built tension surrounding certain characters and reached a climax during the third episode’s imprisonment and capture&period; But now that Carver lies in the rearview mirror&comma; the focus of the series revolves around Rebecca’s pregnancy&period;  Telltale uses pregnancy and the unborn baby as a crutch&comma; assuming players will care about this character with no dialogue or interactivity&period;  And the tropes don’t stop there&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Amid the Ruins is desperate to get you to feel one way or the other about characters and haphazardly shoves moments into the limelight&period;  A weird hook up is revealed&comma; mood swings are unearned&comma; the adults continue shoving a little girl into perilous situations&comma; its all stretches the story a bit thin&period;  These odd twists and bizarre turns are born out of the fact there isn’t a lot of story to tell after the escape of the last episode&period;<&sol;p>&NewLine;<p>So what does this mean for the decision making in episode 4&quest;  It means&comma; you don’t really have a lot of crucial decisions to make&comma; at least not ones you feel strongly about&period;  With characters who don’t inspire emotion and a plot which is unstable&comma; you might find yourself being the quietest Clementine the series has seen&period;  The game assumes you are going to care for Rebecca’s unborn baby the same way Lee cared for Clementine&comma; but the correlation doesn’t stick and in the heat of the moment it left me shrugging my shoulders instead of biting my fingernails&period;<&sol;p>&NewLine;<p>For the first time since the series began&comma; I am not left in suspense&comma; wishing I could have the next chapter of Clementine’s adventure now as opposed to in a couple months&period;  Season two has been a good ride&comma; but Amid the Ruins doesn’t feel like the occasional place-setter episode you would expect before a season finale&comma; it just feels like a sigh after an exciting climax&period;  It’ll be interesting to see if Telltale delivers a finale which leaves us as emotionally gut-punched as the first season did&period; 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Josh Hinke is a part time centaur trainer in Hollywood, while going to school full time to be a professional Goomba. In between those two commitments I write about video games and cool things, like pirates and dragons and dragon pirates.
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